bloboland

annotate sdr/bloboray.v.glsl @ 3:a39c301cdcce

terrain raytracing pretty much done
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 16 Dec 2012 14:24:16 +0200
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nuclear@3 1 void main()
nuclear@3 2 {
nuclear@3 3 gl_Position = gl_Vertex;
nuclear@3 4 gl_TexCoord[0] = gl_MultiTexCoord0;
nuclear@3 5 }