bloboland

view sdr/bloboray.v.glsl @ 3:a39c301cdcce

terrain raytracing pretty much done
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 16 Dec 2012 14:24:16 +0200
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line source
1 void main()
2 {
3 gl_Position = gl_Vertex;
4 gl_TexCoord[0] = gl_MultiTexCoord0;
5 }