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annotate libs/vmath/basis.h @ 10:c71c477521ca

converting to GLES2 and C++
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 31 May 2015 00:40:26 +0300
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nuclear@10 1 /*
nuclear@10 2 libvmath - a vector math library
nuclear@10 3 Copyright (C) 2004-2015 John Tsiombikas <nuclear@member.fsf.org>
nuclear@10 4
nuclear@10 5 This program is free software: you can redistribute it and/or modify
nuclear@10 6 it under the terms of the GNU Lesser General Public License as published
nuclear@10 7 by the Free Software Foundation, either version 3 of the License, or
nuclear@10 8 (at your option) any later version.
nuclear@10 9
nuclear@10 10 This program is distributed in the hope that it will be useful,
nuclear@10 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@10 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@10 13 GNU Lesser General Public License for more details.
nuclear@10 14
nuclear@10 15 You should have received a copy of the GNU Lesser General Public License
nuclear@10 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@10 17 */
nuclear@10 18
nuclear@10 19 #ifndef VMATH_BASIS_H_
nuclear@10 20 #define VMATH_BASIS_H_
nuclear@10 21
nuclear@10 22 #include "vector.h"
nuclear@10 23 #include "matrix.h"
nuclear@10 24
nuclear@10 25 enum {
nuclear@10 26 LEFT_HANDED,
nuclear@10 27 RIGHT_HANDED
nuclear@10 28 };
nuclear@10 29
nuclear@10 30 #ifdef __cplusplus
nuclear@10 31 extern "C" {
nuclear@10 32 #endif /* __cplusplus */
nuclear@10 33
nuclear@10 34 void basis_matrix(mat4_t res, vec3_t i, vec3_t j, vec3_t k);
nuclear@10 35 void basis_matrix_dir(mat4_t res, vec3_t dir);
nuclear@10 36
nuclear@10 37 #ifdef __cplusplus
nuclear@10 38 } /* extern "C" */
nuclear@10 39
nuclear@10 40 class Basis {
nuclear@10 41 public:
nuclear@10 42 Vector3 i, j, k;
nuclear@10 43
nuclear@10 44 Basis();
nuclear@10 45 Basis(const Vector3 &i, const Vector3 &j, const Vector3 &k);
nuclear@10 46 Basis(const Vector3 &dir, bool left_handed = true);
nuclear@10 47
nuclear@10 48 void rotate(scalar_t x, scalar_t y, scalar_t z);
nuclear@10 49 void rotate(const Vector3 &axis, scalar_t angle);
nuclear@10 50 void rotate(const Matrix4x4 &mat);
nuclear@10 51 void rotate(const Quaternion &quat);
nuclear@10 52
nuclear@10 53 Matrix3x3 create_rotation_matrix() const;
nuclear@10 54 };
nuclear@10 55 #endif /* __cplusplus */
nuclear@10 56
nuclear@10 57 #endif /* VMATH_BASIS_H_ */