3dphotoshoot

annotate src/pc/main.c @ 27:3d082c566b53

fixed all the bugs, pc version works
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 18 Jun 2015 04:32:25 +0300
parents a460b1e5af4a
children
rev   line source
nuclear@26 1 #include <stdio.h>
nuclear@26 2 #include <stdlib.h>
nuclear@26 3 #include "opengl.h"
nuclear@26 4 #include <GL/glut.h>
nuclear@26 5 #include "game.h"
nuclear@26 6 #include "camera.h"
nuclear@26 7 #include "timer.h"
nuclear@26 8
nuclear@26 9 static int init(void);
nuclear@26 10 static void cleanup(void);
nuclear@26 11 static void display(void);
nuclear@26 12 static void idle(void);
nuclear@26 13 static void reshape(int x, int y);
nuclear@26 14 static void keyb(unsigned char key, int x, int y);
nuclear@26 15 static void keyb_release(unsigned char key, int x, int y);
nuclear@26 16 static void mouse(int bn, int state, int x, int y);
nuclear@26 17 static void motion(int x, int y);
nuclear@26 18 static void sball_motion(int x, int y, int z);
nuclear@26 19 static void sball_rotate(int x, int y, int z);
nuclear@26 20
nuclear@26 21 int main(int argc, char **argv)
nuclear@26 22 {
nuclear@26 23 glutInit(&argc, argv);
nuclear@27 24 glutInitWindowSize(1280, 800);
nuclear@26 25 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@26 26 glutCreateWindow("3dphotoshoot (PC)");
nuclear@26 27
nuclear@26 28 glutDisplayFunc(display);
nuclear@26 29 glutIdleFunc(idle);
nuclear@26 30 glutReshapeFunc(reshape);
nuclear@26 31 glutKeyboardFunc(keyb);
nuclear@26 32 glutKeyboardUpFunc(keyb_release);
nuclear@26 33 glutMouseFunc(mouse);
nuclear@26 34 glutMotionFunc(motion);
nuclear@26 35 glutSpaceballMotionFunc(sball_motion);
nuclear@26 36 glutSpaceballRotateFunc(sball_rotate);
nuclear@26 37
nuclear@26 38 if(init() == -1) {
nuclear@26 39 return 1;
nuclear@26 40 }
nuclear@26 41 atexit(cleanup);
nuclear@26 42
nuclear@26 43 glutMainLoop();
nuclear@26 44 return 0;
nuclear@26 45 }
nuclear@26 46
nuclear@26 47 static int init(void)
nuclear@26 48 {
nuclear@26 49 glewInit();
nuclear@26 50
nuclear@26 51 if(cam_init(0) == -1) {
nuclear@26 52 return -1;
nuclear@26 53 }
nuclear@26 54
nuclear@26 55 if(game_init() == -1) {
nuclear@26 56 return -1;
nuclear@26 57 }
nuclear@26 58 return 0;
nuclear@26 59 }
nuclear@26 60
nuclear@26 61 static void cleanup(void)
nuclear@26 62 {
nuclear@26 63 game_shutdown();
nuclear@26 64 }
nuclear@26 65
nuclear@26 66 static void display(void)
nuclear@26 67 {
nuclear@26 68 game_display(get_time_msec());
nuclear@26 69 glutSwapBuffers();
nuclear@26 70 }
nuclear@26 71
nuclear@26 72 static void idle(void)
nuclear@26 73 {
nuclear@26 74 glutPostRedisplay();
nuclear@26 75 }
nuclear@26 76
nuclear@26 77 static void reshape(int x, int y)
nuclear@26 78 {
nuclear@26 79 game_reshape(x, y);
nuclear@26 80 }
nuclear@26 81
nuclear@26 82 static void keyb(unsigned char key, int x, int y)
nuclear@26 83 {
nuclear@26 84 switch(key) {
nuclear@26 85 case 27:
nuclear@26 86 exit(0);
nuclear@26 87 }
nuclear@26 88
nuclear@26 89 game_keyboard(key, 1);
nuclear@26 90 }
nuclear@26 91
nuclear@26 92 static void keyb_release(unsigned char key, int x, int y)
nuclear@26 93 {
nuclear@26 94 game_keyboard(key, 0);
nuclear@26 95 }
nuclear@26 96
nuclear@26 97 static void mouse(int bn, int state, int x, int y)
nuclear@26 98 {
nuclear@26 99 game_mouse_button(0, bn - GLUT_LEFT_BUTTON, state == GLUT_DOWN ? 1 : 0, x, y);
nuclear@26 100 }
nuclear@26 101
nuclear@26 102 static void motion(int x, int y)
nuclear@26 103 {
nuclear@26 104 game_mouse_motion(0, x, y);
nuclear@26 105 }
nuclear@26 106
nuclear@26 107 static void sball_motion(int x, int y, int z)
nuclear@26 108 {
nuclear@26 109 }
nuclear@26 110
nuclear@26 111 static void sball_rotate(int x, int y, int z)
nuclear@26 112 {
nuclear@26 113 }