3dphotoshoot

annotate src/android/MainActivity.java @ 4:38377f54527a

having a whack at the camera api... at least the java crap compiles, we'll try calling it later
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 19 May 2015 06:05:51 +0300
parents 9df99687a2ff
children e31e23ead56f
rev   line source
nuclear@0 1 package com.mutantstargoat.photoshoot3d;
nuclear@0 2
nuclear@0 3 import android.app.NativeActivity;
nuclear@0 4 import android.util.Log;
nuclear@4 5 import static android.opengl.GLES20.*;
nuclear@4 6 import android.hardware.Camera;
nuclear@4 7 import android.hardware.Camera.CameraInfo;
nuclear@4 8 import android.graphics.SurfaceTexture;
nuclear@3 9 /*
nuclear@3 10 import android.os.Bundle;
nuclear@3 11 import android.content.Context;
nuclear@3 12 import android.hardware.camera2.*;
nuclear@3 13 */
nuclear@0 14
nuclear@0 15 public class MainActivity extends NativeActivity {
nuclear@3 16 private static String tag = "photoshoot3d";
nuclear@3 17
nuclear@4 18 public static void foo()
nuclear@0 19 {
nuclear@4 20 glClearColor(0.2f, 1.0f, 0.3f, 1.0f);
nuclear@0 21 }
nuclear@3 22
nuclear@3 23 // old camera api (fallback)
nuclear@4 24 private static Camera cam;
nuclear@3 25
nuclear@4 26 public static int start_video(int texid)
nuclear@4 27 {
nuclear@4 28 int num_cams = Camera.getNumberOfCameras();
nuclear@4 29 Log.i(tag, "Found " + num_cams + " cameras");
nuclear@3 30
nuclear@4 31 for(int i=0; i<num_cams; i++) {
nuclear@4 32 CameraInfo info = new CameraInfo();
nuclear@4 33 Camera.getCameraInfo(i, info);
nuclear@3 34
nuclear@4 35 String facing_str = info.facing == CameraInfo.CAMERA_FACING_FRONT ? "front" : "back";
nuclear@3 36
nuclear@4 37 Log.i(tag, "camera[" + i + "]: " + facing_str);
nuclear@3 38 }
nuclear@3 39
nuclear@4 40 SurfaceTexture surftex = new SurfaceTexture(texid);
nuclear@4 41 surftex.setOnFrameAvailableListener(new FrameHandler());
nuclear@4 42
nuclear@4 43 cam = Camera.open();
nuclear@4 44 try {
nuclear@4 45 cam.setPreviewTexture(surftex);
nuclear@4 46 }
nuclear@4 47 catch(java.io.IOException e) {
nuclear@4 48 Log.e(tag, "failed to set preview texture");
nuclear@4 49 cam = null;
nuclear@4 50 return -1;
nuclear@4 51 }
nuclear@4 52 cam.startPreview();
nuclear@4 53
nuclear@4 54 return 0;
nuclear@3 55 }
nuclear@3 56
nuclear@4 57 public static void stop_video()
nuclear@3 58 {
nuclear@4 59 cam.stopPreview();
nuclear@4 60 cam = null;
nuclear@3 61 }
nuclear@0 62 }
nuclear@3 63
nuclear@4 64 class FrameHandler implements SurfaceTexture.OnFrameAvailableListener {
nuclear@4 65 public void onFrameAvailable(SurfaceTexture stex)
nuclear@3 66 {
nuclear@4 67 stex.updateTexImage();
nuclear@3 68 }
nuclear@3 69 }