nuclear@2: #ifndef __wgl_wglext_h_ nuclear@2: #define __wgl_wglext_h_ 1 nuclear@2: nuclear@2: #ifdef __cplusplus nuclear@2: extern "C" { nuclear@2: #endif nuclear@2: nuclear@2: /* nuclear@2: ** Copyright (c) 2013-2018 The Khronos Group Inc. nuclear@2: ** nuclear@2: ** Permission is hereby granted, free of charge, to any person obtaining a nuclear@2: ** copy of this software and/or associated documentation files (the nuclear@2: ** "Materials"), to deal in the Materials without restriction, including nuclear@2: ** without limitation the rights to use, copy, modify, merge, publish, nuclear@2: ** distribute, sublicense, and/or sell copies of the Materials, and to nuclear@2: ** permit persons to whom the Materials are furnished to do so, subject to nuclear@2: ** the following conditions: nuclear@2: ** nuclear@2: ** The above copyright notice and this permission notice shall be included nuclear@2: ** in all copies or substantial portions of the Materials. nuclear@2: ** nuclear@2: ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, nuclear@2: ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF nuclear@2: ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. nuclear@2: ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY nuclear@2: ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, nuclear@2: ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE nuclear@2: ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. nuclear@2: */ nuclear@2: /* nuclear@2: ** This header is generated from the Khronos OpenGL / OpenGL ES XML nuclear@2: ** API Registry. The current version of the Registry, generator scripts nuclear@2: ** used to make the header, and the header can be found at nuclear@2: ** https://github.com/KhronosGroup/OpenGL-Registry nuclear@2: */ nuclear@2: nuclear@2: #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) nuclear@2: #define WIN32_LEAN_AND_MEAN 1 nuclear@2: #include nuclear@2: #endif nuclear@2: nuclear@2: #define WGL_WGLEXT_VERSION 20190728 nuclear@2: nuclear@2: /* Generated C header for: nuclear@2: * API: wgl nuclear@2: * Versions considered: .* nuclear@2: * Versions emitted: _nomatch_^ nuclear@2: * Default extensions included: wgl nuclear@2: * Additional extensions included: _nomatch_^ nuclear@2: * Extensions removed: _nomatch_^ nuclear@2: */ nuclear@2: nuclear@2: #ifndef WGL_ARB_buffer_region nuclear@2: #define WGL_ARB_buffer_region 1 nuclear@2: #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 nuclear@2: #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 nuclear@2: #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 nuclear@2: #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 nuclear@2: typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); nuclear@2: typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); nuclear@2: typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); nuclear@2: typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType); nuclear@2: VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion); nuclear@2: BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height); nuclear@2: BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); nuclear@2: #endif nuclear@2: #endif /* WGL_ARB_buffer_region */ nuclear@2: nuclear@2: #ifndef WGL_ARB_context_flush_control nuclear@2: #define WGL_ARB_context_flush_control 1 nuclear@2: #define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 nuclear@2: #define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 nuclear@2: #define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 nuclear@2: #endif /* WGL_ARB_context_flush_control */ nuclear@2: nuclear@2: #ifndef WGL_ARB_create_context nuclear@2: #define WGL_ARB_create_context 1 nuclear@2: #define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 nuclear@2: #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 nuclear@2: #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 nuclear@2: #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 nuclear@2: #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 nuclear@2: #define WGL_CONTEXT_FLAGS_ARB 0x2094 nuclear@2: #define ERROR_INVALID_VERSION_ARB 0x2095 nuclear@2: typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList); nuclear@2: #endif nuclear@2: #endif /* WGL_ARB_create_context */ nuclear@2: nuclear@2: #ifndef WGL_ARB_create_context_no_error nuclear@2: #define WGL_ARB_create_context_no_error 1 nuclear@2: #define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3 nuclear@2: #endif /* WGL_ARB_create_context_no_error */ nuclear@2: nuclear@2: #ifndef WGL_ARB_create_context_profile nuclear@2: #define WGL_ARB_create_context_profile 1 nuclear@2: #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 nuclear@2: #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 nuclear@2: #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 nuclear@2: #define ERROR_INVALID_PROFILE_ARB 0x2096 nuclear@2: #endif /* WGL_ARB_create_context_profile */ nuclear@2: nuclear@2: #ifndef WGL_ARB_create_context_robustness nuclear@2: #define WGL_ARB_create_context_robustness 1 nuclear@2: #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 nuclear@2: #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 nuclear@2: #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 nuclear@2: #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 nuclear@2: #endif /* WGL_ARB_create_context_robustness */ nuclear@2: nuclear@2: #ifndef WGL_ARB_extensions_string nuclear@2: #define WGL_ARB_extensions_string 1 nuclear@2: typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: const char *WINAPI wglGetExtensionsStringARB (HDC hdc); nuclear@2: #endif nuclear@2: #endif /* WGL_ARB_extensions_string */ nuclear@2: nuclear@2: #ifndef WGL_ARB_framebuffer_sRGB nuclear@2: #define WGL_ARB_framebuffer_sRGB 1 nuclear@2: #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 nuclear@2: #endif /* WGL_ARB_framebuffer_sRGB */ nuclear@2: nuclear@2: #ifndef WGL_ARB_make_current_read nuclear@2: #define WGL_ARB_make_current_read 1 nuclear@2: #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 nuclear@2: #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 nuclear@2: typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); nuclear@2: typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); nuclear@2: HDC WINAPI wglGetCurrentReadDCARB (void); nuclear@2: #endif nuclear@2: #endif /* WGL_ARB_make_current_read */ nuclear@2: nuclear@2: #ifndef WGL_ARB_multisample nuclear@2: #define WGL_ARB_multisample 1 nuclear@2: #define WGL_SAMPLE_BUFFERS_ARB 0x2041 nuclear@2: #define WGL_SAMPLES_ARB 0x2042 nuclear@2: #endif /* WGL_ARB_multisample */ nuclear@2: nuclear@2: #ifndef WGL_ARB_pbuffer nuclear@2: #define WGL_ARB_pbuffer 1 nuclear@2: DECLARE_HANDLE(HPBUFFERARB); nuclear@2: #define WGL_DRAW_TO_PBUFFER_ARB 0x202D nuclear@2: #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E nuclear@2: #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F nuclear@2: #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 nuclear@2: #define WGL_PBUFFER_LARGEST_ARB 0x2033 nuclear@2: #define WGL_PBUFFER_WIDTH_ARB 0x2034 nuclear@2: #define WGL_PBUFFER_HEIGHT_ARB 0x2035 nuclear@2: #define WGL_PBUFFER_LOST_ARB 0x2036 nuclear@2: typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); nuclear@2: typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); nuclear@2: typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); nuclear@2: typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); nuclear@2: typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); nuclear@2: HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer); nuclear@2: int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC); nuclear@2: BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer); nuclear@2: BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); nuclear@2: #endif nuclear@2: #endif /* WGL_ARB_pbuffer */ nuclear@2: nuclear@2: #ifndef WGL_ARB_pixel_format nuclear@2: #define WGL_ARB_pixel_format 1 nuclear@2: #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 nuclear@2: #define WGL_DRAW_TO_WINDOW_ARB 0x2001 nuclear@2: #define WGL_DRAW_TO_BITMAP_ARB 0x2002 nuclear@2: #define WGL_ACCELERATION_ARB 0x2003 nuclear@2: #define WGL_NEED_PALETTE_ARB 0x2004 nuclear@2: #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 nuclear@2: #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 nuclear@2: #define WGL_SWAP_METHOD_ARB 0x2007 nuclear@2: #define WGL_NUMBER_OVERLAYS_ARB 0x2008 nuclear@2: #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 nuclear@2: #define WGL_TRANSPARENT_ARB 0x200A nuclear@2: #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 nuclear@2: #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 nuclear@2: #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 nuclear@2: #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A nuclear@2: #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B nuclear@2: #define WGL_SHARE_DEPTH_ARB 0x200C nuclear@2: #define WGL_SHARE_STENCIL_ARB 0x200D nuclear@2: #define WGL_SHARE_ACCUM_ARB 0x200E nuclear@2: #define WGL_SUPPORT_GDI_ARB 0x200F nuclear@2: #define WGL_SUPPORT_OPENGL_ARB 0x2010 nuclear@2: #define WGL_DOUBLE_BUFFER_ARB 0x2011 nuclear@2: #define WGL_STEREO_ARB 0x2012 nuclear@2: #define WGL_PIXEL_TYPE_ARB 0x2013 nuclear@2: #define WGL_COLOR_BITS_ARB 0x2014 nuclear@2: #define WGL_RED_BITS_ARB 0x2015 nuclear@2: #define WGL_RED_SHIFT_ARB 0x2016 nuclear@2: #define WGL_GREEN_BITS_ARB 0x2017 nuclear@2: #define WGL_GREEN_SHIFT_ARB 0x2018 nuclear@2: #define WGL_BLUE_BITS_ARB 0x2019 nuclear@2: #define WGL_BLUE_SHIFT_ARB 0x201A nuclear@2: #define WGL_ALPHA_BITS_ARB 0x201B nuclear@2: #define WGL_ALPHA_SHIFT_ARB 0x201C nuclear@2: #define WGL_ACCUM_BITS_ARB 0x201D nuclear@2: #define WGL_ACCUM_RED_BITS_ARB 0x201E nuclear@2: #define WGL_ACCUM_GREEN_BITS_ARB 0x201F nuclear@2: #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 nuclear@2: #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 nuclear@2: #define WGL_DEPTH_BITS_ARB 0x2022 nuclear@2: #define WGL_STENCIL_BITS_ARB 0x2023 nuclear@2: #define WGL_AUX_BUFFERS_ARB 0x2024 nuclear@2: #define WGL_NO_ACCELERATION_ARB 0x2025 nuclear@2: #define WGL_GENERIC_ACCELERATION_ARB 0x2026 nuclear@2: #define WGL_FULL_ACCELERATION_ARB 0x2027 nuclear@2: #define WGL_SWAP_EXCHANGE_ARB 0x2028 nuclear@2: #define WGL_SWAP_COPY_ARB 0x2029 nuclear@2: #define WGL_SWAP_UNDEFINED_ARB 0x202A nuclear@2: #define WGL_TYPE_RGBA_ARB 0x202B nuclear@2: #define WGL_TYPE_COLORINDEX_ARB 0x202C nuclear@2: typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); nuclear@2: typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); nuclear@2: typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); nuclear@2: BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); nuclear@2: BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); nuclear@2: #endif nuclear@2: #endif /* WGL_ARB_pixel_format */ nuclear@2: nuclear@2: #ifndef WGL_ARB_pixel_format_float nuclear@2: #define WGL_ARB_pixel_format_float 1 nuclear@2: #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 nuclear@2: #endif /* WGL_ARB_pixel_format_float */ nuclear@2: nuclear@2: #ifndef WGL_ARB_render_texture nuclear@2: #define WGL_ARB_render_texture 1 nuclear@2: #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 nuclear@2: #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 nuclear@2: #define WGL_TEXTURE_FORMAT_ARB 0x2072 nuclear@2: #define WGL_TEXTURE_TARGET_ARB 0x2073 nuclear@2: #define WGL_MIPMAP_TEXTURE_ARB 0x2074 nuclear@2: #define WGL_TEXTURE_RGB_ARB 0x2075 nuclear@2: #define WGL_TEXTURE_RGBA_ARB 0x2076 nuclear@2: #define WGL_NO_TEXTURE_ARB 0x2077 nuclear@2: #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 nuclear@2: #define WGL_TEXTURE_1D_ARB 0x2079 nuclear@2: #define WGL_TEXTURE_2D_ARB 0x207A nuclear@2: #define WGL_MIPMAP_LEVEL_ARB 0x207B nuclear@2: #define WGL_CUBE_MAP_FACE_ARB 0x207C nuclear@2: #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D nuclear@2: #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E nuclear@2: #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F nuclear@2: #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 nuclear@2: #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 nuclear@2: #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 nuclear@2: #define WGL_FRONT_LEFT_ARB 0x2083 nuclear@2: #define WGL_FRONT_RIGHT_ARB 0x2084 nuclear@2: #define WGL_BACK_LEFT_ARB 0x2085 nuclear@2: #define WGL_BACK_RIGHT_ARB 0x2086 nuclear@2: #define WGL_AUX0_ARB 0x2087 nuclear@2: #define WGL_AUX1_ARB 0x2088 nuclear@2: #define WGL_AUX2_ARB 0x2089 nuclear@2: #define WGL_AUX3_ARB 0x208A nuclear@2: #define WGL_AUX4_ARB 0x208B nuclear@2: #define WGL_AUX5_ARB 0x208C nuclear@2: #define WGL_AUX6_ARB 0x208D nuclear@2: #define WGL_AUX7_ARB 0x208E nuclear@2: #define WGL_AUX8_ARB 0x208F nuclear@2: #define WGL_AUX9_ARB 0x2090 nuclear@2: typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); nuclear@2: typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); nuclear@2: typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); nuclear@2: BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer); nuclear@2: BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList); nuclear@2: #endif nuclear@2: #endif /* WGL_ARB_render_texture */ nuclear@2: nuclear@2: #ifndef WGL_ARB_robustness_application_isolation nuclear@2: #define WGL_ARB_robustness_application_isolation 1 nuclear@2: #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 nuclear@2: #endif /* WGL_ARB_robustness_application_isolation */ nuclear@2: nuclear@2: #ifndef WGL_ARB_robustness_share_group_isolation nuclear@2: #define WGL_ARB_robustness_share_group_isolation 1 nuclear@2: #endif /* WGL_ARB_robustness_share_group_isolation */ nuclear@2: nuclear@2: #ifndef WGL_3DFX_multisample nuclear@2: #define WGL_3DFX_multisample 1 nuclear@2: #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 nuclear@2: #define WGL_SAMPLES_3DFX 0x2061 nuclear@2: #endif /* WGL_3DFX_multisample */ nuclear@2: nuclear@2: #ifndef WGL_3DL_stereo_control nuclear@2: #define WGL_3DL_stereo_control 1 nuclear@2: #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 nuclear@2: #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 nuclear@2: #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 nuclear@2: #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 nuclear@2: typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState); nuclear@2: #endif nuclear@2: #endif /* WGL_3DL_stereo_control */ nuclear@2: nuclear@2: #ifndef WGL_AMD_gpu_association nuclear@2: #define WGL_AMD_gpu_association 1 nuclear@2: #define WGL_GPU_VENDOR_AMD 0x1F00 nuclear@2: #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 nuclear@2: #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 nuclear@2: #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 nuclear@2: #define WGL_GPU_RAM_AMD 0x21A3 nuclear@2: #define WGL_GPU_CLOCK_AMD 0x21A4 nuclear@2: #define WGL_GPU_NUM_PIPES_AMD 0x21A5 nuclear@2: #define WGL_GPU_NUM_SIMD_AMD 0x21A6 nuclear@2: #define WGL_GPU_NUM_RB_AMD 0x21A7 nuclear@2: #define WGL_GPU_NUM_SPI_AMD 0x21A8 nuclear@2: typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); nuclear@2: typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void *data); nuclear@2: typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); nuclear@2: typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); nuclear@2: typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList); nuclear@2: typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); nuclear@2: typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); nuclear@2: typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); nuclear@2: typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids); nuclear@2: INT WINAPI wglGetGPUInfoAMD (UINT id, INT property, GLenum dataType, UINT size, void *data); nuclear@2: UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc); nuclear@2: HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id); nuclear@2: HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList); nuclear@2: BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc); nuclear@2: BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc); nuclear@2: HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void); nuclear@2: VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); nuclear@2: #endif nuclear@2: #endif /* WGL_AMD_gpu_association */ nuclear@2: nuclear@2: #ifndef WGL_ATI_pixel_format_float nuclear@2: #define WGL_ATI_pixel_format_float 1 nuclear@2: #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 nuclear@2: #endif /* WGL_ATI_pixel_format_float */ nuclear@2: nuclear@2: #ifndef WGL_ATI_render_texture_rectangle nuclear@2: #define WGL_ATI_render_texture_rectangle 1 nuclear@2: #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 nuclear@2: #endif /* WGL_ATI_render_texture_rectangle */ nuclear@2: nuclear@2: #ifndef WGL_EXT_colorspace nuclear@2: #define WGL_EXT_colorspace 1 nuclear@2: #define WGL_COLORSPACE_EXT 0x309D nuclear@2: #define WGL_COLORSPACE_SRGB_EXT 0x3089 nuclear@2: #define WGL_COLORSPACE_LINEAR_EXT 0x308A nuclear@2: #endif /* WGL_EXT_colorspace */ nuclear@2: nuclear@2: #ifndef WGL_EXT_create_context_es2_profile nuclear@2: #define WGL_EXT_create_context_es2_profile 1 nuclear@2: #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 nuclear@2: #endif /* WGL_EXT_create_context_es2_profile */ nuclear@2: nuclear@2: #ifndef WGL_EXT_create_context_es_profile nuclear@2: #define WGL_EXT_create_context_es_profile 1 nuclear@2: #define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 nuclear@2: #endif /* WGL_EXT_create_context_es_profile */ nuclear@2: nuclear@2: #ifndef WGL_EXT_depth_float nuclear@2: #define WGL_EXT_depth_float 1 nuclear@2: #define WGL_DEPTH_FLOAT_EXT 0x2040 nuclear@2: #endif /* WGL_EXT_depth_float */ nuclear@2: nuclear@2: #ifndef WGL_EXT_display_color_table nuclear@2: #define WGL_EXT_display_color_table 1 nuclear@2: typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); nuclear@2: typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); nuclear@2: typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); nuclear@2: typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id); nuclear@2: GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length); nuclear@2: GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id); nuclear@2: VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id); nuclear@2: #endif nuclear@2: #endif /* WGL_EXT_display_color_table */ nuclear@2: nuclear@2: #ifndef WGL_EXT_extensions_string nuclear@2: #define WGL_EXT_extensions_string 1 nuclear@2: typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: const char *WINAPI wglGetExtensionsStringEXT (void); nuclear@2: #endif nuclear@2: #endif /* WGL_EXT_extensions_string */ nuclear@2: nuclear@2: #ifndef WGL_EXT_framebuffer_sRGB nuclear@2: #define WGL_EXT_framebuffer_sRGB 1 nuclear@2: #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 nuclear@2: #endif /* WGL_EXT_framebuffer_sRGB */ nuclear@2: nuclear@2: #ifndef WGL_EXT_make_current_read nuclear@2: #define WGL_EXT_make_current_read 1 nuclear@2: #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 nuclear@2: typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); nuclear@2: typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); nuclear@2: HDC WINAPI wglGetCurrentReadDCEXT (void); nuclear@2: #endif nuclear@2: #endif /* WGL_EXT_make_current_read */ nuclear@2: nuclear@2: #ifndef WGL_EXT_multisample nuclear@2: #define WGL_EXT_multisample 1 nuclear@2: #define WGL_SAMPLE_BUFFERS_EXT 0x2041 nuclear@2: #define WGL_SAMPLES_EXT 0x2042 nuclear@2: #endif /* WGL_EXT_multisample */ nuclear@2: nuclear@2: #ifndef WGL_EXT_pbuffer nuclear@2: #define WGL_EXT_pbuffer 1 nuclear@2: DECLARE_HANDLE(HPBUFFEREXT); nuclear@2: #define WGL_DRAW_TO_PBUFFER_EXT 0x202D nuclear@2: #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E nuclear@2: #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F nuclear@2: #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 nuclear@2: #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 nuclear@2: #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 nuclear@2: #define WGL_PBUFFER_LARGEST_EXT 0x2033 nuclear@2: #define WGL_PBUFFER_WIDTH_EXT 0x2034 nuclear@2: #define WGL_PBUFFER_HEIGHT_EXT 0x2035 nuclear@2: typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); nuclear@2: typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); nuclear@2: typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); nuclear@2: typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); nuclear@2: typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); nuclear@2: HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer); nuclear@2: int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC); nuclear@2: BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer); nuclear@2: BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); nuclear@2: #endif nuclear@2: #endif /* WGL_EXT_pbuffer */ nuclear@2: nuclear@2: #ifndef WGL_EXT_pixel_format nuclear@2: #define WGL_EXT_pixel_format 1 nuclear@2: #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 nuclear@2: #define WGL_DRAW_TO_WINDOW_EXT 0x2001 nuclear@2: #define WGL_DRAW_TO_BITMAP_EXT 0x2002 nuclear@2: #define WGL_ACCELERATION_EXT 0x2003 nuclear@2: #define WGL_NEED_PALETTE_EXT 0x2004 nuclear@2: #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 nuclear@2: #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 nuclear@2: #define WGL_SWAP_METHOD_EXT 0x2007 nuclear@2: #define WGL_NUMBER_OVERLAYS_EXT 0x2008 nuclear@2: #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 nuclear@2: #define WGL_TRANSPARENT_EXT 0x200A nuclear@2: #define WGL_TRANSPARENT_VALUE_EXT 0x200B nuclear@2: #define WGL_SHARE_DEPTH_EXT 0x200C nuclear@2: #define WGL_SHARE_STENCIL_EXT 0x200D nuclear@2: #define WGL_SHARE_ACCUM_EXT 0x200E nuclear@2: #define WGL_SUPPORT_GDI_EXT 0x200F nuclear@2: #define WGL_SUPPORT_OPENGL_EXT 0x2010 nuclear@2: #define WGL_DOUBLE_BUFFER_EXT 0x2011 nuclear@2: #define WGL_STEREO_EXT 0x2012 nuclear@2: #define WGL_PIXEL_TYPE_EXT 0x2013 nuclear@2: #define WGL_COLOR_BITS_EXT 0x2014 nuclear@2: #define WGL_RED_BITS_EXT 0x2015 nuclear@2: #define WGL_RED_SHIFT_EXT 0x2016 nuclear@2: #define WGL_GREEN_BITS_EXT 0x2017 nuclear@2: #define WGL_GREEN_SHIFT_EXT 0x2018 nuclear@2: #define WGL_BLUE_BITS_EXT 0x2019 nuclear@2: #define WGL_BLUE_SHIFT_EXT 0x201A nuclear@2: #define WGL_ALPHA_BITS_EXT 0x201B nuclear@2: #define WGL_ALPHA_SHIFT_EXT 0x201C nuclear@2: #define WGL_ACCUM_BITS_EXT 0x201D nuclear@2: #define WGL_ACCUM_RED_BITS_EXT 0x201E nuclear@2: #define WGL_ACCUM_GREEN_BITS_EXT 0x201F nuclear@2: #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 nuclear@2: #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 nuclear@2: #define WGL_DEPTH_BITS_EXT 0x2022 nuclear@2: #define WGL_STENCIL_BITS_EXT 0x2023 nuclear@2: #define WGL_AUX_BUFFERS_EXT 0x2024 nuclear@2: #define WGL_NO_ACCELERATION_EXT 0x2025 nuclear@2: #define WGL_GENERIC_ACCELERATION_EXT 0x2026 nuclear@2: #define WGL_FULL_ACCELERATION_EXT 0x2027 nuclear@2: #define WGL_SWAP_EXCHANGE_EXT 0x2028 nuclear@2: #define WGL_SWAP_COPY_EXT 0x2029 nuclear@2: #define WGL_SWAP_UNDEFINED_EXT 0x202A nuclear@2: #define WGL_TYPE_RGBA_EXT 0x202B nuclear@2: #define WGL_TYPE_COLORINDEX_EXT 0x202C nuclear@2: typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); nuclear@2: typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); nuclear@2: typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); nuclear@2: BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); nuclear@2: BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); nuclear@2: #endif nuclear@2: #endif /* WGL_EXT_pixel_format */ nuclear@2: nuclear@2: #ifndef WGL_EXT_pixel_format_packed_float nuclear@2: #define WGL_EXT_pixel_format_packed_float 1 nuclear@2: #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 nuclear@2: #endif /* WGL_EXT_pixel_format_packed_float */ nuclear@2: nuclear@2: #ifndef WGL_EXT_swap_control nuclear@2: #define WGL_EXT_swap_control 1 nuclear@2: typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); nuclear@2: typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglSwapIntervalEXT (int interval); nuclear@2: int WINAPI wglGetSwapIntervalEXT (void); nuclear@2: #endif nuclear@2: #endif /* WGL_EXT_swap_control */ nuclear@2: nuclear@2: #ifndef WGL_EXT_swap_control_tear nuclear@2: #define WGL_EXT_swap_control_tear 1 nuclear@2: #endif /* WGL_EXT_swap_control_tear */ nuclear@2: nuclear@2: #ifndef WGL_I3D_digital_video_control nuclear@2: #define WGL_I3D_digital_video_control 1 nuclear@2: #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 nuclear@2: #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 nuclear@2: #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 nuclear@2: #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 nuclear@2: typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); nuclear@2: typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue); nuclear@2: BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue); nuclear@2: #endif nuclear@2: #endif /* WGL_I3D_digital_video_control */ nuclear@2: nuclear@2: #ifndef WGL_I3D_gamma nuclear@2: #define WGL_I3D_gamma 1 nuclear@2: #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E nuclear@2: #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F nuclear@2: typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); nuclear@2: typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); nuclear@2: typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); nuclear@2: typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue); nuclear@2: BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue); nuclear@2: BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); nuclear@2: BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); nuclear@2: #endif nuclear@2: #endif /* WGL_I3D_gamma */ nuclear@2: nuclear@2: #ifndef WGL_I3D_genlock nuclear@2: #define WGL_I3D_genlock 1 nuclear@2: #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 nuclear@2: #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 nuclear@2: #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 nuclear@2: #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 nuclear@2: #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 nuclear@2: #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 nuclear@2: #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A nuclear@2: #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B nuclear@2: #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C nuclear@2: typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); nuclear@2: typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); nuclear@2: typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); nuclear@2: typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); nuclear@2: typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); nuclear@2: typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); nuclear@2: typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); nuclear@2: typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); nuclear@2: typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); nuclear@2: typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); nuclear@2: typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); nuclear@2: typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglEnableGenlockI3D (HDC hDC); nuclear@2: BOOL WINAPI wglDisableGenlockI3D (HDC hDC); nuclear@2: BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag); nuclear@2: BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource); nuclear@2: BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource); nuclear@2: BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge); nuclear@2: BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge); nuclear@2: BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate); nuclear@2: BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate); nuclear@2: BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay); nuclear@2: BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay); nuclear@2: BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); nuclear@2: #endif nuclear@2: #endif /* WGL_I3D_genlock */ nuclear@2: nuclear@2: #ifndef WGL_I3D_image_buffer nuclear@2: #define WGL_I3D_image_buffer 1 nuclear@2: #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 nuclear@2: #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 nuclear@2: typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); nuclear@2: typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); nuclear@2: typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); nuclear@2: typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags); nuclear@2: BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress); nuclear@2: BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); nuclear@2: BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count); nuclear@2: #endif nuclear@2: #endif /* WGL_I3D_image_buffer */ nuclear@2: nuclear@2: #ifndef WGL_I3D_swap_frame_lock nuclear@2: #define WGL_I3D_swap_frame_lock 1 nuclear@2: typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); nuclear@2: typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); nuclear@2: typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); nuclear@2: typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglEnableFrameLockI3D (void); nuclear@2: BOOL WINAPI wglDisableFrameLockI3D (void); nuclear@2: BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag); nuclear@2: BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag); nuclear@2: #endif nuclear@2: #endif /* WGL_I3D_swap_frame_lock */ nuclear@2: nuclear@2: #ifndef WGL_I3D_swap_frame_usage nuclear@2: #define WGL_I3D_swap_frame_usage 1 nuclear@2: typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); nuclear@2: typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); nuclear@2: typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); nuclear@2: typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglGetFrameUsageI3D (float *pUsage); nuclear@2: BOOL WINAPI wglBeginFrameTrackingI3D (void); nuclear@2: BOOL WINAPI wglEndFrameTrackingI3D (void); nuclear@2: BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); nuclear@2: #endif nuclear@2: #endif /* WGL_I3D_swap_frame_usage */ nuclear@2: nuclear@2: #ifndef WGL_NV_DX_interop nuclear@2: #define WGL_NV_DX_interop 1 nuclear@2: #define WGL_ACCESS_READ_ONLY_NV 0x00000000 nuclear@2: #define WGL_ACCESS_READ_WRITE_NV 0x00000001 nuclear@2: #define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002 nuclear@2: typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle); nuclear@2: typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice); nuclear@2: typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); nuclear@2: typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); nuclear@2: typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); nuclear@2: typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); nuclear@2: typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); nuclear@2: typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle); nuclear@2: HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice); nuclear@2: BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice); nuclear@2: HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); nuclear@2: BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject); nuclear@2: BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access); nuclear@2: BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); nuclear@2: BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects); nuclear@2: #endif nuclear@2: #endif /* WGL_NV_DX_interop */ nuclear@2: nuclear@2: #ifndef WGL_NV_DX_interop2 nuclear@2: #define WGL_NV_DX_interop2 1 nuclear@2: #endif /* WGL_NV_DX_interop2 */ nuclear@2: nuclear@2: #ifndef WGL_NV_copy_image nuclear@2: #define WGL_NV_copy_image 1 nuclear@2: typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); nuclear@2: #endif nuclear@2: #endif /* WGL_NV_copy_image */ nuclear@2: nuclear@2: #ifndef WGL_NV_delay_before_swap nuclear@2: #define WGL_NV_delay_before_swap 1 nuclear@2: typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds); nuclear@2: #endif nuclear@2: #endif /* WGL_NV_delay_before_swap */ nuclear@2: nuclear@2: #ifndef WGL_NV_float_buffer nuclear@2: #define WGL_NV_float_buffer 1 nuclear@2: #define WGL_FLOAT_COMPONENTS_NV 0x20B0 nuclear@2: #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 nuclear@2: #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 nuclear@2: #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 nuclear@2: #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 nuclear@2: #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 nuclear@2: #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 nuclear@2: #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 nuclear@2: #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 nuclear@2: #endif /* WGL_NV_float_buffer */ nuclear@2: nuclear@2: #ifndef WGL_NV_gpu_affinity nuclear@2: #define WGL_NV_gpu_affinity 1 nuclear@2: DECLARE_HANDLE(HGPUNV); nuclear@2: struct _GPU_DEVICE { nuclear@2: DWORD cb; nuclear@2: CHAR DeviceName[32]; nuclear@2: CHAR DeviceString[128]; nuclear@2: DWORD Flags; nuclear@2: RECT rcVirtualScreen; nuclear@2: }; nuclear@2: typedef struct _GPU_DEVICE *PGPU_DEVICE; nuclear@2: #define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 nuclear@2: #define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 nuclear@2: typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); nuclear@2: typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); nuclear@2: typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); nuclear@2: typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); nuclear@2: typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu); nuclear@2: BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); nuclear@2: HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList); nuclear@2: BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); nuclear@2: BOOL WINAPI wglDeleteDCNV (HDC hdc); nuclear@2: #endif nuclear@2: #endif /* WGL_NV_gpu_affinity */ nuclear@2: nuclear@2: #ifndef WGL_NV_multigpu_context nuclear@2: #define WGL_NV_multigpu_context 1 nuclear@2: #define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA nuclear@2: #define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB nuclear@2: #define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC nuclear@2: #define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD nuclear@2: #define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE nuclear@2: #endif /* WGL_NV_multigpu_context */ nuclear@2: nuclear@2: #ifndef WGL_NV_multisample_coverage nuclear@2: #define WGL_NV_multisample_coverage 1 nuclear@2: #define WGL_COVERAGE_SAMPLES_NV 0x2042 nuclear@2: #define WGL_COLOR_SAMPLES_NV 0x20B9 nuclear@2: #endif /* WGL_NV_multisample_coverage */ nuclear@2: nuclear@2: #ifndef WGL_NV_present_video nuclear@2: #define WGL_NV_present_video 1 nuclear@2: DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); nuclear@2: #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 nuclear@2: typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList); nuclear@2: typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); nuclear@2: typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: int WINAPI wglEnumerateVideoDevicesNV (HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList); nuclear@2: BOOL WINAPI wglBindVideoDeviceNV (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList); nuclear@2: BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue); nuclear@2: #endif nuclear@2: #endif /* WGL_NV_present_video */ nuclear@2: nuclear@2: #ifndef WGL_NV_render_depth_texture nuclear@2: #define WGL_NV_render_depth_texture 1 nuclear@2: #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 nuclear@2: #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 nuclear@2: #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 nuclear@2: #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 nuclear@2: #define WGL_DEPTH_COMPONENT_NV 0x20A7 nuclear@2: #endif /* WGL_NV_render_depth_texture */ nuclear@2: nuclear@2: #ifndef WGL_NV_render_texture_rectangle nuclear@2: #define WGL_NV_render_texture_rectangle 1 nuclear@2: #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 nuclear@2: #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 nuclear@2: #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 nuclear@2: #endif /* WGL_NV_render_texture_rectangle */ nuclear@2: nuclear@2: #ifndef WGL_NV_swap_group nuclear@2: #define WGL_NV_swap_group 1 nuclear@2: typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); nuclear@2: typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); nuclear@2: typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier); nuclear@2: typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); nuclear@2: typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count); nuclear@2: typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group); nuclear@2: BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier); nuclear@2: BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier); nuclear@2: BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers); nuclear@2: BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count); nuclear@2: BOOL WINAPI wglResetFrameCountNV (HDC hDC); nuclear@2: #endif nuclear@2: #endif /* WGL_NV_swap_group */ nuclear@2: nuclear@2: #ifndef WGL_NV_vertex_array_range nuclear@2: #define WGL_NV_vertex_array_range 1 nuclear@2: typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); nuclear@2: typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); nuclear@2: void WINAPI wglFreeMemoryNV (void *pointer); nuclear@2: #endif nuclear@2: #endif /* WGL_NV_vertex_array_range */ nuclear@2: nuclear@2: #ifndef WGL_NV_video_capture nuclear@2: #define WGL_NV_video_capture 1 nuclear@2: DECLARE_HANDLE(HVIDEOINPUTDEVICENV); nuclear@2: #define WGL_UNIQUE_ID_NV 0x20CE nuclear@2: #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF nuclear@2: typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); nuclear@2: typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); nuclear@2: typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); nuclear@2: typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); nuclear@2: typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); nuclear@2: UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList); nuclear@2: BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); nuclear@2: BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue); nuclear@2: BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice); nuclear@2: #endif nuclear@2: #endif /* WGL_NV_video_capture */ nuclear@2: nuclear@2: #ifndef WGL_NV_video_output nuclear@2: #define WGL_NV_video_output 1 nuclear@2: DECLARE_HANDLE(HPVIDEODEV); nuclear@2: #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 nuclear@2: #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 nuclear@2: #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 nuclear@2: #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 nuclear@2: #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 nuclear@2: #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 nuclear@2: #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 nuclear@2: #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 nuclear@2: #define WGL_VIDEO_OUT_FRAME 0x20C8 nuclear@2: #define WGL_VIDEO_OUT_FIELD_1 0x20C9 nuclear@2: #define WGL_VIDEO_OUT_FIELD_2 0x20CA nuclear@2: #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB nuclear@2: #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC nuclear@2: typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); nuclear@2: typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); nuclear@2: typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); nuclear@2: typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); nuclear@2: typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); nuclear@2: typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice); nuclear@2: BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice); nuclear@2: BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); nuclear@2: BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer); nuclear@2: BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock); nuclear@2: BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); nuclear@2: #endif nuclear@2: #endif /* WGL_NV_video_output */ nuclear@2: nuclear@2: #ifndef WGL_OML_sync_control nuclear@2: #define WGL_OML_sync_control 1 nuclear@2: typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); nuclear@2: typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); nuclear@2: typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); nuclear@2: typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); nuclear@2: typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); nuclear@2: typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); nuclear@2: #ifdef WGL_WGLEXT_PROTOTYPES nuclear@2: BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); nuclear@2: BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator); nuclear@2: INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); nuclear@2: INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); nuclear@2: BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); nuclear@2: BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); nuclear@2: #endif nuclear@2: #endif /* WGL_OML_sync_control */ nuclear@2: nuclear@2: #ifdef __cplusplus nuclear@2: } nuclear@2: #endif nuclear@2: nuclear@2: #endif