nuclear@0: webgl-tools nuclear@0: ----------- nuclear@0: A loose collection of tools for writing WebGL programs. nuclear@0: nuclear@0: +-------------+---------------------------------------------------------------+ nuclear@0: | vmath.js | vector math library, loosely based on libvmath[1] | nuclear@0: | sanegl.js | brings back sanity to webgl: immediate mode, matrix stack, etc| nuclear@0: | glass.js | (web)gl-assistant: event handling, resource loading, etc. | nuclear@0: +-------------+---------------------------------------------------------------+ nuclear@0: [1]: http://gfxtools.sourceforge.net nuclear@0: nuclear@0: Copyright (C) 2011 John Tsiombikas nuclear@0: nuclear@0: You may use, modify, and redistribute webgl-tools under the GNU General Public nuclear@0: License v3 (or any later version published by the Free Software Foundation). nuclear@6: See COPYING for details. nuclear@0: nuclear@0: Yes that means your whole webgl program will have to be under the GPLv3, and if nuclear@0: you scramble or "compress" your javascript source, you WILL HAVE TO PROVIDE A nuclear@0: LINK TO THE ORIGINAL VERSION OF YOUR CODE.