webgl-tools
diff README @ 0:4fe036e28796
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Wed, 15 Jun 2011 20:04:49 +0300 |
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children | 3c42ff114e49 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/README Wed Jun 15 20:04:49 2011 +0300 1.3 @@ -0,0 +1,20 @@ 1.4 +webgl-tools 1.5 +----------- 1.6 +A loose collection of tools for writing WebGL programs. 1.7 + 1.8 ++-------------+---------------------------------------------------------------+ 1.9 +| vmath.js | vector math library, loosely based on libvmath[1] | 1.10 +| sanegl.js | brings back sanity to webgl: immediate mode, matrix stack, etc| 1.11 +| glass.js | (web)gl-assistant: event handling, resource loading, etc. | 1.12 ++-------------+---------------------------------------------------------------+ 1.13 +[1]: http://gfxtools.sourceforge.net 1.14 + 1.15 +Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org> 1.16 + 1.17 +You may use, modify, and redistribute webgl-tools under the GNU General Public 1.18 +License v3 (or any later version published by the Free Software Foundation). 1.19 +For details see COPYING. 1.20 + 1.21 +Yes that means your whole webgl program will have to be under the GPLv3, and if 1.22 +you scramble or "compress" your javascript source, you WILL HAVE TO PROVIDE A 1.23 +LINK TO THE ORIGINAL VERSION OF YOUR CODE.