webgl-tools

diff README @ 0:4fe036e28796

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 15 Jun 2011 20:04:49 +0300
parents
children 3c42ff114e49
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/README	Wed Jun 15 20:04:49 2011 +0300
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     1.4 +webgl-tools
     1.5 +-----------
     1.6 +A loose collection of tools for writing WebGL programs.
     1.7 +
     1.8 ++-------------+---------------------------------------------------------------+
     1.9 +| vmath.js    | vector math library, loosely based on libvmath[1]             |
    1.10 +| sanegl.js   | brings back sanity to webgl: immediate mode, matrix stack, etc|
    1.11 +| glass.js    | (web)gl-assistant: event handling, resource loading, etc.     |
    1.12 ++-------------+---------------------------------------------------------------+
    1.13 +[1]: http://gfxtools.sourceforge.net
    1.14 +
    1.15 +Copyright (C) 2011  John Tsiombikas <nuclear@member.fsf.org>
    1.16 +
    1.17 +You may use, modify, and redistribute webgl-tools under the GNU General Public
    1.18 +License v3 (or any later version published by the Free Software Foundation).
    1.19 +For details see COPYING.
    1.20 +
    1.21 +Yes that means your whole webgl program will have to be under the GPLv3, and if
    1.22 +you scramble or "compress" your javascript source, you WILL HAVE TO PROVIDE A
    1.23 +LINK TO THE ORIGINAL VERSION OF YOUR CODE.