vulkan_test_simple

annotate vertex.glsl @ 1:d5a3f6912f4d

how the hell did this work?
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 12 Sep 2024 04:19:14 +0300
parents
children
rev   line source
nuclear@0 1 #version 450
nuclear@0 2 #extension GL_ARB_separate_shader_objects : enable
nuclear@0 3
nuclear@0 4 out gl_PerVertex {
nuclear@0 5 vec4 gl_Position;
nuclear@0 6 };
nuclear@0 7
nuclear@0 8 layout(location = 0) out vec3 color;
nuclear@0 9
nuclear@0 10 vec2 vpos[3] = vec2[](
nuclear@0 11 vec2(0.0, -0.5),
nuclear@0 12 vec2(0.5, 0.5),
nuclear@0 13 vec2(-0.5, 0.5)
nuclear@0 14 );
nuclear@0 15
nuclear@0 16 vec3 vcol[3] = vec3[](
nuclear@0 17 vec3(1.0, 0.0, 0.0),
nuclear@0 18 vec3(0.0, 1.0, 0.0),
nuclear@0 19 vec3(0.0, 0.0, 1.0)
nuclear@0 20 );
nuclear@0 21
nuclear@0 22 void main()
nuclear@0 23 {
nuclear@0 24 gl_Position = vec4(vpos[gl_VertexIndex], 0.0, 1.0);
nuclear@0 25 color = vcol[gl_VertexIndex];
nuclear@0 26 }