nuclear@10: #version 450 nuclear@10: #extension GL_ARB_separate_shader_objects: enable nuclear@10: nuclear@10: layout(location = 0) out vec4 outcolor; nuclear@10: nuclear@10: void main() nuclear@10: { nuclear@10: outcolor = vec4(1.0, 0.0, 0.0, 1.0); nuclear@10: }