vulkan_test2

annotate src/vkpipe.h @ 14:9fb6c24691ea

this shit never ends...
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 26 Jun 2018 07:20:03 +0300
parents e17abe477616
children
rev   line source
nuclear@12 1 #ifndef VKPIPE_H_
nuclear@12 2 #define VKPIPE_H_
nuclear@8 3
nuclear@8 4 #include <vulkan/vulkan.h>
nuclear@8 5
nuclear@12 6 #define VKU_MAX_SDR_STAGES 8
nuclear@12 7
nuclear@13 8 struct vku_pipeline {
nuclear@12 9 VkPipelineShaderStageCreateInfo sdrstage[VKU_MAX_SDR_STAGES];
nuclear@12 10 int num_sdr_stages;
nuclear@12 11 VkPipelineVertexInputStateCreateInfo vertinp;
nuclear@12 12 VkPipelineInputAssemblyStateCreateInfo inpasm;
nuclear@12 13 VkPipelineViewportStateCreateInfo vport;
nuclear@12 14 VkPipelineRasterizationStateCreateInfo rast;
nuclear@12 15 VkPipelineMultisampleStateCreateInfo msaa;
nuclear@12 16 VkPipelineDepthStencilStateCreateInfo zstencil;
nuclear@12 17 VkPipelineColorBlendStateCreateInfo blend;
nuclear@12 18 /*VkPipelineDynamicStateCreateInfo dyn;*/
nuclear@13 19 VkPipelineLayoutCreateInfo lay;
nuclear@13 20
nuclear@13 21 VkRenderPass rpass;
nuclear@13 22 VkPipeline pipeline;
nuclear@13 23 VkPipelineLayout layout;
nuclear@12 24
nuclear@12 25 /* data needed by the structs above */
nuclear@12 26 VkViewport vport_data;
nuclear@12 27 VkRect2D scissor_data;
nuclear@12 28 VkPipelineColorBlendAttachmentState atblend;
nuclear@12 29 };
nuclear@12 30
nuclear@13 31 int vku_init_pipeline(struct vku_pipeline *st);
nuclear@13 32 void vku_pipeline_shader(struct vku_pipeline *st, VkShaderModule sdr, VkShaderStageFlagBits type);
nuclear@13 33 void vku_pipeline_primitive(struct vku_pipeline *st, VkPrimitiveTopology prim);
nuclear@13 34 void vku_pipeline_viewport(struct vku_pipeline *st, int x, int y, int w, int h);
nuclear@13 35 void vku_pipeline_scissor(struct vku_pipeline *st, int x, int y, int w, int h);
nuclear@13 36 void vku_pipeline_polygon_mode(struct vku_pipeline *st, VkPolygonMode pmode);
nuclear@13 37 void vku_pipeline_line_width(struct vku_pipeline *st, float w);
nuclear@13 38 void vku_pipeline_cull_mode(struct vku_pipeline *st, VkCullModeFlagBits cull);
nuclear@13 39 void vku_pipeline_front_face(struct vku_pipeline *st, VkFrontFace front);
nuclear@13 40 void vku_pipeline_depth_bias(struct vku_pipeline *st, float fslope, float fconst, float clamp);
nuclear@13 41 void vku_pipeline_depth_test(struct vku_pipeline *st, int enable);
nuclear@13 42 void vku_pipeline_depth_func(struct vku_pipeline *st, VkCompareOp op);
nuclear@13 43 void vku_pipeline_depth_mask(struct vku_pipeline *st, int zmask);
nuclear@13 44 void vku_pipeline_stencil_test(struct vku_pipeline *st, int enable);
nuclear@13 45 void vku_pipeline_stencil_func(struct vku_pipeline *st, VkCompareOp op, int ref, unsigned int mask);
nuclear@13 46 void vku_pipeline_stencil_op(struct vku_pipeline *st, VkStencilOp sfail, VkStencilOp dfail, VkStencilOp pass);
nuclear@13 47 void vku_pipeline_stencil_mask(struct vku_pipeline *st, unsigned int smask);
nuclear@13 48 void vku_pipeline_color_mask(struct vku_pipeline *st, int rmask, int gmask, int bmask, int amask);
nuclear@13 49 void vku_pipeline_blend_enable(struct vku_pipeline *st, int enable);
nuclear@13 50 void vku_pipeline_blend_func(struct vku_pipeline *st, VkBlendFactor src, VkBlendFactor dst);
nuclear@13 51 void vku_pipeline_renderpass(struct vku_pipeline *st, VkRenderPass rpass);
nuclear@12 52
nuclear@13 53 VkPipeline vku_create_pipeline(struct vku_pipeline *st);
nuclear@13 54 void vku_destroy_pipeline(struct vku_pipeline *p);
nuclear@12 55
nuclear@8 56 VkShaderModule vku_load_shader(const char *fname);
nuclear@8 57 void vku_destroy_shader(VkShaderModule sdr);
nuclear@8 58
nuclear@12 59 #endif /* VKPIPE_H_ */