nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: nuclear@0: #ifndef OBJ_FILE_IMPORTER_H_INC nuclear@0: #define OBJ_FILE_IMPORTER_H_INC nuclear@0: nuclear@0: #include "BaseImporter.h" nuclear@0: #include nuclear@0: nuclear@0: struct aiMesh; nuclear@0: struct aiNode; nuclear@0: nuclear@0: namespace Assimp nuclear@0: { nuclear@0: nuclear@0: namespace ObjFile nuclear@0: { nuclear@0: struct Object; nuclear@0: struct Model; nuclear@0: } nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: /// \class ObjFileImporter nuclear@0: /// \brief Imports a waveform obj file nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: class ObjFileImporter : public BaseImporter nuclear@0: { nuclear@0: public: nuclear@0: /// \brief Default constructor nuclear@0: ObjFileImporter(); nuclear@0: nuclear@0: /// \brief Destructor nuclear@0: ~ObjFileImporter(); nuclear@0: nuclear@0: public: nuclear@0: /// \brief Returns whether the class can handle the format of the given file. nuclear@0: /// \remark See BaseImporter::CanRead() for details. nuclear@0: bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; nuclear@0: nuclear@0: private: nuclear@0: nuclear@0: //! \brief Appends the supported extention. nuclear@0: const aiImporterDesc* GetInfo () const; nuclear@0: nuclear@0: //! \brief File import implementation. nuclear@0: void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); nuclear@0: nuclear@0: //! \brief Create the data from imported content. nuclear@0: void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene); nuclear@0: nuclear@0: //! \brief Creates all nodes stored in imported content. nuclear@0: aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int uiMeshIndex, nuclear@0: aiNode *pParent, aiScene* pScene, std::vector &MeshArray); nuclear@0: nuclear@0: //! \brief Creates topology data like faces and meshes for the geometry. nuclear@0: void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData, nuclear@0: unsigned int uiMeshIndex, aiMesh* pMesh); nuclear@0: nuclear@0: //! \brief Creates vertices from model. nuclear@0: void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject, nuclear@0: unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount); nuclear@0: nuclear@0: //! \brief Object counter helper method. nuclear@0: void countObjects(const std::vector &rObjects, int &iNumMeshes); nuclear@0: nuclear@0: //! \brief Material creation. nuclear@0: void createMaterials(const ObjFile::Model* pModel, aiScene* pScene); nuclear@0: nuclear@0: //! \brief Appends a child node to a parentnode and updates the datastructures. nuclear@0: void appendChildToParentNode(aiNode *pParent, aiNode *pChild); nuclear@0: nuclear@0: //! \brief TODO! nuclear@0: void createAnimations(); nuclear@0: nuclear@0: private: nuclear@0: //! Data buffer nuclear@0: std::vector m_Buffer; nuclear@0: //! Pointer to root object instance nuclear@0: ObjFile::Object *m_pRootObject; nuclear@0: //! Absolute pathname of model in filesystem nuclear@0: std::string m_strAbsPath; nuclear@0: }; nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: nuclear@0: } // Namespace Assimp nuclear@0: nuclear@0: #endif