nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file Defines the helper data structures for importing 3DS files. nuclear@0: http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */ nuclear@0: nuclear@0: #ifndef AI_SMOOTHINGGROUPS_H_INC nuclear@0: #define AI_SMOOTHINGGROUPS_H_INC nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** Helper structure representing a face with smoothing groups assigned */ nuclear@0: struct FaceWithSmoothingGroup nuclear@0: { nuclear@0: FaceWithSmoothingGroup() : iSmoothGroup(0) nuclear@0: { nuclear@0: // let the rest uninitialized for performance - in release builds. nuclear@0: // in debug builds set all indices to a common magic value nuclear@0: #ifdef _DEBUG nuclear@0: this->mIndices[0] = 0xffffffff; nuclear@0: this->mIndices[1] = 0xffffffff; nuclear@0: this->mIndices[2] = 0xffffffff; nuclear@0: #endif nuclear@0: } nuclear@0: nuclear@0: nuclear@0: //! Indices. .3ds is using uint16. However, after nuclear@0: //! an unique vrtex set has been generated, nuclear@0: //! individual index values might exceed 2^16 nuclear@0: uint32_t mIndices[3]; nuclear@0: nuclear@0: //! specifies to which smoothing group the face belongs to nuclear@0: uint32_t iSmoothGroup; nuclear@0: }; nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** Helper structure representing a mesh whose faces have smoothing nuclear@0: groups assigned. This allows us to reuse the code for normal computations nuclear@0: from smoothings groups for several loaders (3DS, ASE). All of them nuclear@0: use face structures which inherit from #FaceWithSmoothingGroup, nuclear@0: but as they add extra members and need to be copied by value we nuclear@0: need to use a template here. nuclear@0: */ nuclear@0: template nuclear@0: struct MeshWithSmoothingGroups nuclear@0: { nuclear@0: //! Vertex positions nuclear@0: std::vector mPositions; nuclear@0: nuclear@0: //! Face lists nuclear@0: std::vector mFaces; nuclear@0: nuclear@0: //! List of normal vectors nuclear@0: std::vector mNormals; nuclear@0: }; nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** Computes normal vectors for the mesh nuclear@0: */ nuclear@0: template nuclear@0: void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups& sMesh); nuclear@0: nuclear@0: nuclear@0: // include implementations nuclear@0: #include "SmoothingGroups.inl" nuclear@0: nuclear@0: #endif // !! AI_SMOOTHINGGROUPS_H_INC