nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file Defines a post processing step to search all meshes for nuclear@0: degenerated faces */ nuclear@0: #ifndef AI_SCENE_PREPROCESSOR_H_INC nuclear@0: #define AI_SCENE_PREPROCESSOR_H_INC nuclear@0: nuclear@0: class ScenePreprocessorTest; nuclear@0: namespace Assimp { nuclear@0: nuclear@0: // ---------------------------------------------------------------------------------- nuclear@0: /** ScenePreprocessor: Preprocess a scene before any post-processing nuclear@0: * steps are executed. nuclear@0: * nuclear@0: * The step computes data that needn't necessarily be provided by the nuclear@0: * importer, such as aiMesh::mPrimitiveTypes. nuclear@0: */ nuclear@0: // ---------------------------------------------------------------------------------- nuclear@0: class ScenePreprocessor nuclear@0: { nuclear@0: // Make ourselves a friend of the corresponding test unit. nuclear@0: friend class ::ScenePreprocessorTest; nuclear@0: public: nuclear@0: nuclear@0: // ---------------------------------------------------------------- nuclear@0: /** Default c'tpr. Use SetScene() to assign a scene to the object. nuclear@0: */ nuclear@0: ScenePreprocessor() nuclear@0: : scene (NULL) nuclear@0: {} nuclear@0: nuclear@0: /** Constructs the object and assigns a specific scene to it nuclear@0: */ nuclear@0: ScenePreprocessor(aiScene* _scene) nuclear@0: : scene (_scene) nuclear@0: {} nuclear@0: nuclear@0: // ---------------------------------------------------------------- nuclear@0: /** Assign a (new) scene to the object. nuclear@0: * nuclear@0: * One 'SceneProcessor' can be used for multiple scenes. nuclear@0: * Call ProcessScene to have the scene preprocessed. nuclear@0: * @param sc Scene to be processed. nuclear@0: */ nuclear@0: void SetScene (aiScene* sc) { nuclear@0: scene = sc; nuclear@0: } nuclear@0: nuclear@0: // ---------------------------------------------------------------- nuclear@0: /** Preprocess the current scene nuclear@0: */ nuclear@0: void ProcessScene (); nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: // ---------------------------------------------------------------- nuclear@0: /** Preprocess an animation in the scene nuclear@0: * @param anim Anim to be preprocessed. nuclear@0: */ nuclear@0: void ProcessAnimation (aiAnimation* anim); nuclear@0: nuclear@0: nuclear@0: // ---------------------------------------------------------------- nuclear@0: /** Preprocess a mesh in the scene nuclear@0: * @param mesh Mesh to be preprocessed. nuclear@0: */ nuclear@0: void ProcessMesh (aiMesh* mesh); nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: //! Scene we're currently working on nuclear@0: aiScene* scene; nuclear@0: }; nuclear@0: nuclear@0: nuclear@0: } // ! end namespace Assimp nuclear@0: nuclear@0: #endif // include guard