nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file OptimizeGraph.h nuclear@0: * @brief Declares a post processing step to optimize the scenegraph nuclear@0: */ nuclear@0: #ifndef AI_OPTIMIZEGRAPHPROCESS_H_INC nuclear@0: #define AI_OPTIMIZEGRAPHPROCESS_H_INC nuclear@0: nuclear@0: #include "BaseProcess.h" nuclear@0: #include "ProcessHelper.h" nuclear@0: #include "assimp/types.h" nuclear@0: nuclear@0: struct aiMesh; nuclear@0: class OptimizeGraphProcessTest; nuclear@0: namespace Assimp { nuclear@0: nuclear@0: // ----------------------------------------------------------------------------- nuclear@0: /** @brief Postprocessing step to optimize the scenegraph nuclear@0: * nuclear@0: * The implementation tries to merge nodes, even if they use different nuclear@0: * transformations. Animations are preserved. nuclear@0: * nuclear@0: * @see aiProcess_OptimizeGraph for a detailed description of the nuclear@0: * algorithm being applied. nuclear@0: */ nuclear@0: class OptimizeGraphProcess : public BaseProcess nuclear@0: { nuclear@0: public: nuclear@0: nuclear@0: OptimizeGraphProcess(); nuclear@0: ~OptimizeGraphProcess(); nuclear@0: nuclear@0: public: nuclear@0: // ------------------------------------------------------------------- nuclear@0: bool IsActive( unsigned int pFlags) const; nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: void Execute( aiScene* pScene); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: void SetupProperties(const Importer* pImp); nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** @brief Add a list of node names to be locked and not modified. nuclear@0: * @param in List of nodes. See #AI_CONFIG_PP_OG_EXCLUDE_LIST for nuclear@0: * format explanations. nuclear@0: */ nuclear@0: inline void AddLockedNodeList(std::string& in) nuclear@0: { nuclear@0: ConvertListToStrings (in,locked_nodes); nuclear@0: } nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** @brief Add another node to be locked and not modified. nuclear@0: * @param name Name to be locked nuclear@0: */ nuclear@0: inline void AddLockedNode(std::string& name) nuclear@0: { nuclear@0: locked_nodes.push_back(name); nuclear@0: } nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** @brief Rmeove a node from the list of locked nodes. nuclear@0: * @param name Name to be unlocked nuclear@0: */ nuclear@0: inline void RemoveLockedNode(std::string& name) nuclear@0: { nuclear@0: locked_nodes.remove(name); nuclear@0: } nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: void CollectNewChildren(aiNode* nd, std::list& nodes); nuclear@0: void FindInstancedMeshes (aiNode* pNode); nuclear@0: nuclear@0: private: nuclear@0: nuclear@0: #ifdef AI_OG_USE_HASHING nuclear@0: typedef std::set LockedSetType; nuclear@0: #else nuclear@0: typedef std::set LockedSetType; nuclear@0: #endif nuclear@0: nuclear@0: nuclear@0: //! Scene we're working with nuclear@0: aiScene* mScene; nuclear@0: nuclear@0: //! List of locked names. Stored is the hash of the name nuclear@0: LockedSetType locked; nuclear@0: nuclear@0: //! List of nodes to be locked in addition to those with animations, lights or cameras assigned. nuclear@0: std::list locked_nodes; nuclear@0: nuclear@0: //! Node counters for logging purposes nuclear@0: unsigned int nodes_in,nodes_out, count_merged; nuclear@0: nuclear@0: //! Reference counters for meshes nuclear@0: std::vector meshes; nuclear@0: }; nuclear@0: nuclear@0: } // end of namespace Assimp nuclear@0: nuclear@0: #endif // AI_OPTIMIZEGRAPHPROCESS_H_INC