nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file Defines a post processing step to compute vertex normals nuclear@0: for all loaded vertizes */ nuclear@0: #ifndef AI_GENVERTEXNORMALPROCESS_H_INC nuclear@0: #define AI_GENVERTEXNORMALPROCESS_H_INC nuclear@0: nuclear@0: #include "BaseProcess.h" nuclear@0: #include "assimp/mesh.h" nuclear@0: nuclear@0: class GenNormalsTest; nuclear@0: nuclear@0: namespace Assimp { nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** The GenFaceNormalsProcess computes vertex normals for all vertizes nuclear@0: */ nuclear@0: class ASSIMP_API_WINONLY GenVertexNormalsProcess : public BaseProcess nuclear@0: { nuclear@0: public: nuclear@0: nuclear@0: GenVertexNormalsProcess(); nuclear@0: ~GenVertexNormalsProcess(); nuclear@0: nuclear@0: public: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Returns whether the processing step is present in the given flag. nuclear@0: * @param pFlags The processing flags the importer was called with. nuclear@0: * A bitwise combination of #aiPostProcessSteps. nuclear@0: * @return true if the process is present in this flag fields, nuclear@0: * false if not. nuclear@0: */ nuclear@0: bool IsActive( unsigned int pFlags) const; nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Called prior to ExecuteOnScene(). nuclear@0: * The function is a request to the process to update its configuration nuclear@0: * basing on the Importer's configuration property list. nuclear@0: */ nuclear@0: void SetupProperties(const Importer* pImp); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Executes the post processing step on the given imported data. nuclear@0: * At the moment a process is not supposed to fail. nuclear@0: * @param pScene The imported data to work at. nuclear@0: */ nuclear@0: void Execute( aiScene* pScene); nuclear@0: nuclear@0: nuclear@0: // setter for configMaxAngle nuclear@0: inline void SetMaxSmoothAngle(float f) nuclear@0: { nuclear@0: configMaxAngle =f; nuclear@0: } nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Computes normals for a specific mesh nuclear@0: * @param pcMesh Mesh nuclear@0: * @param meshIndex Index of the mesh nuclear@0: * @return true if vertex normals have been computed nuclear@0: */ nuclear@0: bool GenMeshVertexNormals (aiMesh* pcMesh, unsigned int meshIndex); nuclear@0: nuclear@0: private: nuclear@0: nuclear@0: /** Configuration option: maximum smoothing angle, in radians*/ nuclear@0: float configMaxAngle; nuclear@0: }; nuclear@0: nuclear@0: } // end of namespace Assimp nuclear@0: nuclear@0: #endif // !!AI_GENVERTEXNORMALPROCESS_H_INC nuclear@0: