nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file Defines a post processing step to search an importer's output nuclear@0: for data that is obviously invalid */ nuclear@0: #ifndef AI_FINDINVALIDDATA_H_INC nuclear@0: #define AI_FINDINVALIDDATA_H_INC nuclear@0: nuclear@0: #include "BaseProcess.h" nuclear@0: #include "assimp/types.h" nuclear@0: nuclear@0: struct aiMesh; nuclear@0: class FindInvalidDataProcessTest; nuclear@0: namespace Assimp { nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** The FindInvalidData postprocessing step. It searches the mesh data nuclear@0: * for parts that are obviously invalid and removes them. nuclear@0: * nuclear@0: * Originally this was a workaround for some models written by Blender nuclear@0: * which have zero normal vectors. */ nuclear@0: class FindInvalidDataProcess nuclear@0: : public BaseProcess nuclear@0: { nuclear@0: public: nuclear@0: nuclear@0: FindInvalidDataProcess(); nuclear@0: ~FindInvalidDataProcess(); nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: // nuclear@0: bool IsActive( unsigned int pFlags) const; nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: // Setup import settings nuclear@0: void SetupProperties(const Importer* pImp); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: // Run the step nuclear@0: void Execute( aiScene* pScene); nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Executes the postprocessing step on the given mesh nuclear@0: * @param pMesh The mesh to process. nuclear@0: * @return 0 - nothing, 1 - removed sth, 2 - please delete me */ nuclear@0: int ProcessMesh( aiMesh* pMesh); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Executes the postprocessing step on the given animation nuclear@0: * @param anim The animation to process. */ nuclear@0: void ProcessAnimation (aiAnimation* anim); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Executes the postprocessing step on the given anim channel nuclear@0: * @param anim The animation channel to process.*/ nuclear@0: void ProcessAnimationChannel (aiNodeAnim* anim); nuclear@0: nuclear@0: private: nuclear@0: float configEpsilon; nuclear@0: }; nuclear@0: nuclear@0: } // end of namespace Assimp nuclear@0: nuclear@0: #endif // AI_AI_FINDINVALIDDATA_H_INC