nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file FBXNoteAttribute.cpp nuclear@0: * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation nuclear@0: */ nuclear@0: #include "AssimpPCH.h" nuclear@0: nuclear@0: #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER nuclear@0: nuclear@0: #include "FBXParser.h" nuclear@0: #include "FBXDocument.h" nuclear@0: #include "FBXImporter.h" nuclear@0: #include "FBXImportSettings.h" nuclear@0: #include "FBXDocumentUtil.h" nuclear@0: #include "FBXProperties.h" nuclear@0: nuclear@0: namespace Assimp { nuclear@0: namespace FBX { nuclear@0: nuclear@0: using namespace Util; nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name) nuclear@0: : Object(id,element,name) nuclear@0: { nuclear@0: const Scope& sc = GetRequiredScope(element); nuclear@0: nuclear@0: const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2)); nuclear@0: nuclear@0: // hack on the deriving type but Null/LimbNode attributes are the only case in which nuclear@0: // the property table is by design absent and no warning should be generated nuclear@0: // for it. nuclear@0: const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode"); nuclear@0: props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: NodeAttribute::~NodeAttribute() nuclear@0: { nuclear@0: nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name) nuclear@0: : NodeAttribute(id,element,doc,name) nuclear@0: { nuclear@0: const Scope& sc = GetRequiredScope(element); nuclear@0: const Element* const CameraId = sc["CameraId"]; nuclear@0: const Element* const CameraName = sc["CameraName"]; nuclear@0: const Element* const CameraIndexName = sc["CameraIndexName"]; nuclear@0: nuclear@0: if(CameraId) { nuclear@0: cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0)); nuclear@0: } nuclear@0: nuclear@0: if(CameraName) { nuclear@0: cameraName = GetRequiredToken(*CameraName,0).StringContents(); nuclear@0: } nuclear@0: nuclear@0: if(CameraIndexName && CameraIndexName->Tokens().size()) { nuclear@0: cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents(); nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: CameraSwitcher::~CameraSwitcher() nuclear@0: { nuclear@0: nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name) nuclear@0: : NodeAttribute(id,element,doc,name) nuclear@0: { nuclear@0: nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: Camera::~Camera() nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name) nuclear@0: : NodeAttribute(id,element,doc,name) nuclear@0: { nuclear@0: nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: Light::~Light() nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name) nuclear@0: : NodeAttribute(id,element,doc,name) nuclear@0: { nuclear@0: nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: Null::~Null() nuclear@0: { nuclear@0: nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name) nuclear@0: : NodeAttribute(id,element,doc,name) nuclear@0: { nuclear@0: nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: LimbNode::~LimbNode() nuclear@0: { nuclear@0: nuclear@0: } nuclear@0: nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: #endif