nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** Defines a post processing step to limit the number of bones affecting a single vertex. */ nuclear@0: #ifndef AI_DEBONEPROCESS_H_INC nuclear@0: #define AI_DEBONEPROCESS_H_INC nuclear@0: nuclear@0: #include nuclear@0: #include nuclear@0: #include "BaseProcess.h" nuclear@0: nuclear@0: #include "assimp/mesh.h" nuclear@0: #include "assimp/scene.h" nuclear@0: nuclear@0: class DeboneTest; nuclear@0: nuclear@0: namespace Assimp nuclear@0: { nuclear@0: nuclear@0: #if (!defined AI_DEBONE_THRESHOLD) nuclear@0: # define AI_DEBONE_THRESHOLD 1.0f nuclear@0: #endif // !! AI_DEBONE_THRESHOLD nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** This post processing step removes bones nearly losslessly or according to nuclear@0: * a configured threshold. In order to remove the bone, the primitives affected by nuclear@0: * the bone are split from the mesh. The split off (new) mesh is boneless. At any nuclear@0: * point in time, bones without affect upon a given mesh are to be removed. nuclear@0: */ nuclear@0: class DeboneProcess : public BaseProcess nuclear@0: { nuclear@0: public: nuclear@0: nuclear@0: DeboneProcess(); nuclear@0: ~DeboneProcess(); nuclear@0: nuclear@0: public: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Returns whether the processing step is present in the given flag. nuclear@0: * @param pFlags The processing flags the importer was called with. nuclear@0: * A bitwise combination of #aiPostProcessSteps. nuclear@0: * @return true if the process is present in this flag fields, nuclear@0: * false if not. nuclear@0: */ nuclear@0: bool IsActive( unsigned int pFlags) const; nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Called prior to ExecuteOnScene(). nuclear@0: * The function is a request to the process to update its configuration nuclear@0: * basing on the Importer's configuration property list. nuclear@0: */ nuclear@0: void SetupProperties(const Importer* pImp); nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Executes the post processing step on the given imported data. nuclear@0: * At the moment a process is not supposed to fail. nuclear@0: * @param pScene The imported data to work at. nuclear@0: */ nuclear@0: void Execute( aiScene* pScene); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Counts bones total/removable in a given mesh. nuclear@0: * @param pMesh The mesh to process. nuclear@0: */ nuclear@0: bool ConsiderMesh( const aiMesh* pMesh); nuclear@0: nuclear@0: /// Splits the given mesh by bone count. nuclear@0: /// @param pMesh the Mesh to split. Is not changed at all, but might be superfluous in case it was split. nuclear@0: /// @param poNewMeshes Array of submeshes created in the process. Empty if splitting was not necessary. nuclear@0: void SplitMesh(const aiMesh* pMesh, std::vector< std::pair< aiMesh*,const aiBone* > >& poNewMeshes) const; nuclear@0: nuclear@0: /// Recursively updates the node's mesh list to account for the changed mesh list nuclear@0: void UpdateNode(aiNode* pNode) const; nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: // Apply transformation to a mesh nuclear@0: void ApplyTransform(aiMesh* mesh, const aiMatrix4x4& mat)const; nuclear@0: nuclear@0: public: nuclear@0: /** Number of bones present in the scene. */ nuclear@0: unsigned int mNumBones; nuclear@0: unsigned int mNumBonesCanDoWithout; nuclear@0: nuclear@0: float mThreshold; nuclear@0: bool mAllOrNone; nuclear@0: nuclear@0: /// Per mesh index: Array of indices of the new submeshes. nuclear@0: std::vector< std::vector< std::pair< unsigned int,aiNode* > > > mSubMeshIndices; nuclear@0: }; nuclear@0: nuclear@0: } // end of namespace Assimp nuclear@0: nuclear@0: #endif // AI_DEBONEPROCESS_H_INC