nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file DXFLoader.h nuclear@0: * @brief Declaration of the .dxf importer class. nuclear@0: */ nuclear@0: #ifndef AI_DXFLOADER_H_INCLUDED nuclear@0: #define AI_DXFLOADER_H_INCLUDED nuclear@0: nuclear@0: #include "BaseImporter.h" nuclear@0: nuclear@0: namespace Assimp { nuclear@0: namespace DXF { nuclear@0: nuclear@0: class LineReader; nuclear@0: struct FileData; nuclear@0: struct PolyLine; nuclear@0: struct Block; nuclear@0: struct InsertBlock; nuclear@0: nuclear@0: typedef std::map BlockMap; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** DXF importer implementation. nuclear@0: * nuclear@0: */ nuclear@0: class DXFImporter : public BaseImporter nuclear@0: { nuclear@0: public: nuclear@0: DXFImporter(); nuclear@0: ~DXFImporter(); nuclear@0: nuclear@0: nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Returns whether the class can handle the format of the given file. nuclear@0: * See BaseImporter::CanRead() for details. */ nuclear@0: bool CanRead( const std::string& pFile, IOSystem* pIOHandler, nuclear@0: bool checkSig) const; nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Return importer meta information. nuclear@0: * See #BaseImporter::GetInfo for the details*/ nuclear@0: const aiImporterDesc* GetInfo () const; nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Imports the given file into the given scene structure. nuclear@0: * See BaseImporter::InternReadFile() for details */ nuclear@0: void InternReadFile( const std::string& pFile, nuclear@0: aiScene* pScene, nuclear@0: IOSystem* pIOHandler); nuclear@0: nuclear@0: private: nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void SkipSection(DXF::LineReader& reader); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void ParseHeader(DXF::LineReader& reader, nuclear@0: DXF::FileData& output); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void ParseEntities(DXF::LineReader& reader, nuclear@0: DXF::FileData& output); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void ParseBlocks(DXF::LineReader& reader, nuclear@0: DXF::FileData& output); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void ParseBlock(DXF::LineReader& reader, nuclear@0: DXF::FileData& output); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void ParseInsertion(DXF::LineReader& reader, nuclear@0: DXF::FileData& output); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void ParsePolyLine(DXF::LineReader& reader, nuclear@0: DXF::FileData& output); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void ParsePolyLineVertex(DXF::LineReader& reader, nuclear@0: DXF::PolyLine& line); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void Parse3DFace(DXF::LineReader& reader, nuclear@0: DXF::FileData& output); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void ConvertMeshes(aiScene* pScene, nuclear@0: DXF::FileData& output); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void GenerateHierarchy(aiScene* pScene, nuclear@0: DXF::FileData& output); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void GenerateMaterials(aiScene* pScene, nuclear@0: DXF::FileData& output); nuclear@0: nuclear@0: // ----------------------------------------------------- nuclear@0: void ExpandBlockReferences(DXF::Block& bl, nuclear@0: const DXF::BlockMap& blocks_by_name); nuclear@0: }; nuclear@0: nuclear@0: } // end of namespace Assimp nuclear@0: nuclear@0: #endif // AI_3DSIMPORTER_H_INC