nuclear@0: #ifndef ENEMY_H_ nuclear@0: #define ENEMY_H_ nuclear@0: nuclear@0: class XFormNode; nuclear@0: class Scene; nuclear@0: nuclear@0: class Enemy { nuclear@0: private: nuclear@0: Scene *scn; nuclear@0: XFormNode *root; nuclear@0: nuclear@0: public: nuclear@0: Enemy(); nuclear@0: ~Enemy(); nuclear@0: nuclear@0: bool load(const char *fname); nuclear@0: nuclear@0: void update(long tm); nuclear@0: void draw() const; nuclear@0: }; nuclear@0: nuclear@0: #endif // ENEMY_H_