nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file STLLoader.h nuclear@0: * Declaration of the STL importer class. nuclear@0: */ nuclear@0: #ifndef AI_STLLOADER_H_INCLUDED nuclear@0: #define AI_STLLOADER_H_INCLUDED nuclear@0: nuclear@0: #include "BaseImporter.h" nuclear@0: #include "assimp/types.h" nuclear@0: nuclear@0: namespace Assimp { nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** Importer class for the sterolithography STL file format nuclear@0: */ nuclear@0: class STLImporter : public BaseImporter nuclear@0: { nuclear@0: public: nuclear@0: STLImporter(); nuclear@0: ~STLImporter(); nuclear@0: nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Returns whether the class can handle the format of the given file. nuclear@0: * See BaseImporter::CanRead() for details. nuclear@0: */ nuclear@0: bool CanRead( const std::string& pFile, IOSystem* pIOHandler, nuclear@0: bool checkSig) const; nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Return importer meta information. nuclear@0: * See #BaseImporter::GetInfo for the details nuclear@0: */ nuclear@0: const aiImporterDesc* GetInfo () const; nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Imports the given file into the given scene structure. nuclear@0: * See BaseImporter::InternReadFile() for details nuclear@0: */ nuclear@0: void InternReadFile( const std::string& pFile, aiScene* pScene, nuclear@0: IOSystem* pIOHandler); nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Loads a binary .stl file nuclear@0: * @return true if the default vertex color must be used as material color nuclear@0: */ nuclear@0: bool LoadBinaryFile(); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Loads a ASCII text .stl file nuclear@0: */ nuclear@0: void LoadASCIIFile(); nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: /** Buffer to hold the loaded file */ nuclear@0: const char* mBuffer; nuclear@0: nuclear@0: /** Size of the file, in bytes */ nuclear@0: unsigned int fileSize; nuclear@0: nuclear@0: /** Output scene */ nuclear@0: aiScene* pScene; nuclear@0: nuclear@0: /** Default vertex color */ nuclear@0: aiColor4D clrColorDefault; nuclear@0: }; nuclear@0: nuclear@0: } // end of namespace Assimp nuclear@0: nuclear@0: #endif // AI_3DSIMPORTER_H_IN