nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file PLYLoader.h nuclear@0: * @brief Declaration of the .ply importer class. nuclear@0: */ nuclear@0: #ifndef AI_PLYLOADER_H_INCLUDED nuclear@0: #define AI_PLYLOADER_H_INCLUDED nuclear@0: nuclear@0: #include "BaseImporter.h" nuclear@0: #include "assimp/types.h" nuclear@0: nuclear@0: struct aiNode; nuclear@0: nuclear@0: #include "PlyParser.h" nuclear@0: nuclear@0: namespace Assimp { nuclear@0: nuclear@0: nuclear@0: using namespace PLY; nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** Importer class to load the stanford PLY file format nuclear@0: */ nuclear@0: class PLYImporter : public BaseImporter nuclear@0: { nuclear@0: public: nuclear@0: PLYImporter(); nuclear@0: ~PLYImporter(); nuclear@0: nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Returns whether the class can handle the format of the given file. nuclear@0: * See BaseImporter::CanRead() for details. nuclear@0: */ nuclear@0: bool CanRead( const std::string& pFile, IOSystem* pIOHandler, nuclear@0: bool checkSig) const; nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Return importer meta information. nuclear@0: * See #BaseImporter::GetInfo for the details nuclear@0: */ nuclear@0: const aiImporterDesc* GetInfo () const; nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Imports the given file into the given scene structure. nuclear@0: * See BaseImporter::InternReadFile() for details nuclear@0: */ nuclear@0: void InternReadFile( const std::string& pFile, aiScene* pScene, nuclear@0: IOSystem* pIOHandler); nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Extract vertices from the DOM nuclear@0: */ nuclear@0: void LoadVertices(std::vector* pvOut, nuclear@0: bool p_bNormals = false); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Extract vertex color channels from the DOM nuclear@0: */ nuclear@0: void LoadVertexColor(std::vector* pvOut); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Extract texture coordinate channels from the DOM nuclear@0: */ nuclear@0: void LoadTextureCoordinates(std::vector* pvOut); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Extract a face list from the DOM nuclear@0: */ nuclear@0: void LoadFaces(std::vector* pvOut); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Extract a material list from the DOM nuclear@0: */ nuclear@0: void LoadMaterial(std::vector* pvOut); nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Validate material indices, replace default material identifiers nuclear@0: */ nuclear@0: void ReplaceDefaultMaterial(std::vector* avFaces, nuclear@0: std::vector* avMaterials); nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Convert all meshes into our ourer representation nuclear@0: */ nuclear@0: void ConvertMeshes(std::vector* avFaces, nuclear@0: const std::vector* avPositions, nuclear@0: const std::vector* avNormals, nuclear@0: const std::vector* avColors, nuclear@0: const std::vector* avTexCoords, nuclear@0: const std::vector* avMaterials, nuclear@0: std::vector* avOut); nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Static helper to parse a color from four single channels in nuclear@0: */ nuclear@0: static void GetMaterialColor( nuclear@0: const std::vector& avList, nuclear@0: unsigned int aiPositions[4], nuclear@0: PLY::EDataType aiTypes[4], nuclear@0: aiColor4D* clrOut); nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Static helper to parse a color channel value. The input value nuclear@0: * is normalized to 0-1. nuclear@0: */ nuclear@0: static float NormalizeColorValue ( nuclear@0: PLY::PropertyInstance::ValueUnion val, nuclear@0: PLY::EDataType eType); nuclear@0: nuclear@0: nuclear@0: /** Buffer to hold the loaded file */ nuclear@0: unsigned char* mBuffer; nuclear@0: nuclear@0: /** Document object model representation extracted from the file */ nuclear@0: PLY::DOM* pcDOM; nuclear@0: }; nuclear@0: nuclear@0: } // end of namespace Assimp nuclear@0: nuclear@0: #endif // AI_3DSIMPORTER_H_INC