nuclear@0: /* nuclear@0: Open Asset Import Library (ASSIMP) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2010, ASSIMP Development Team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the ASSIMP team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the ASSIMP Development Team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file BlenderSceneGen.h nuclear@0: * @brief MACHINE GENERATED BY ./scripts/BlenderImporter/genblenddna.py nuclear@0: */ nuclear@0: #ifndef INCLUDED_AI_BLEND_SCENEGEN_H nuclear@0: #define INCLUDED_AI_BLEND_SCENEGEN_H nuclear@0: nuclear@0: namespace Assimp { nuclear@0: namespace Blender { nuclear@0: nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Object& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Group& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MTex& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: TFace& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: SubsurfModifierData& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MFace& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Lamp& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MDeformWeight& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: PackedFile& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Base& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MTFace& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Material& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MTexPoly& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Mesh& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MDeformVert& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: World& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MLoopCol& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MVert& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MEdge& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MLoopUV& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: GroupObject& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: ListBase& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MLoop& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: ModifierData& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: ID& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MCol& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MPoly& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Scene& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Library& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Tex& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Camera& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: MirrorModifierData& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: template <> void Structure :: Convert ( nuclear@0: Image& dest, nuclear@0: const FileDatabase& db nuclear@0: ) const nuclear@0: ; nuclear@0: nuclear@0: nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: #endif