nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file MS3DLoader.h nuclear@0: * @brief Declaration of the MS3D importer class. nuclear@0: */ nuclear@0: #ifndef AI_MS3DLOADER_H_INCLUDED nuclear@0: #define AI_MS3DLOADER_H_INCLUDED nuclear@0: nuclear@0: #include "BaseImporter.h" nuclear@0: namespace Assimp { nuclear@0: nuclear@0: // ---------------------------------------------------------------------------------------------- nuclear@0: /** Milkshape 3D importer implementation */ nuclear@0: // ---------------------------------------------------------------------------------------------- nuclear@0: class MS3DImporter nuclear@0: : public BaseImporter nuclear@0: { nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: MS3DImporter(); nuclear@0: ~MS3DImporter(); nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Returns whether the class can handle the format of the given file. nuclear@0: * See BaseImporter::CanRead() for details. */ nuclear@0: bool CanRead( const std::string& pFile, IOSystem* pIOHandler, nuclear@0: bool checkSig) const; nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Return importer meta information. nuclear@0: * See #BaseImporter::GetInfo for the details */ nuclear@0: const aiImporterDesc* GetInfo () const; nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Imports the given file into the given scene structure. nuclear@0: * See BaseImporter::InternReadFile() for details */ nuclear@0: void InternReadFile( const std::string& pFile, aiScene* pScene, nuclear@0: IOSystem* pIOHandler); nuclear@0: nuclear@0: nuclear@0: private: nuclear@0: nuclear@0: struct TempJoint; nuclear@0: void CollectChildJoints(const std::vector& joints, std::vector& hadit, aiNode* nd,const aiMatrix4x4& absTrafo); nuclear@0: void CollectChildJoints(const std::vector& joints, aiNode* nd); nuclear@0: nuclear@0: template void ReadComments(StreamReaderLE& stream, std::vector& outp); nuclear@0: private: nuclear@0: nuclear@0: aiScene* mScene; nuclear@0: nuclear@0: private: nuclear@0: nuclear@0: struct TempVertex nuclear@0: { nuclear@0: aiVector3D pos; nuclear@0: unsigned int bone_id[4], ref_cnt; nuclear@0: float weights[4]; nuclear@0: }; nuclear@0: nuclear@0: struct TempTriangle nuclear@0: { nuclear@0: unsigned int indices[3]; nuclear@0: aiVector3D normals[3]; nuclear@0: aiVector2D uv[3]; nuclear@0: nuclear@0: unsigned int sg, group; nuclear@0: }; nuclear@0: nuclear@0: struct TempGroup nuclear@0: { nuclear@0: char name[33]; // +0 nuclear@0: std::vector triangles; nuclear@0: unsigned int mat; // 0xff is no material nuclear@0: std::string comment; nuclear@0: }; nuclear@0: nuclear@0: struct TempMaterial nuclear@0: { nuclear@0: // again, add an extra 0 character to all strings - nuclear@0: char name[33]; nuclear@0: char texture[129]; nuclear@0: char alphamap[129]; nuclear@0: nuclear@0: aiColor4D diffuse,specular,ambient,emissive; nuclear@0: float shininess,transparency; nuclear@0: std::string comment; nuclear@0: }; nuclear@0: nuclear@0: struct TempKeyFrame nuclear@0: { nuclear@0: float time; nuclear@0: aiVector3D value; nuclear@0: }; nuclear@0: nuclear@0: struct TempJoint nuclear@0: { nuclear@0: char name[33]; nuclear@0: char parentName[33]; nuclear@0: aiVector3D rotation, position; nuclear@0: nuclear@0: std::vector rotFrames; nuclear@0: std::vector posFrames; nuclear@0: std::string comment; nuclear@0: }; nuclear@0: nuclear@0: //struct TempModel { nuclear@0: // std::string comment; nuclear@0: //}; nuclear@0: }; nuclear@0: nuclear@0: } nuclear@0: #endif