nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file FBXMaterial.cpp nuclear@0: * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation nuclear@0: */ nuclear@0: #include "AssimpPCH.h" nuclear@0: nuclear@0: #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER nuclear@0: nuclear@0: #include "FBXParser.h" nuclear@0: #include "FBXDocument.h" nuclear@0: #include "FBXImporter.h" nuclear@0: #include "FBXImportSettings.h" nuclear@0: #include "FBXDocumentUtil.h" nuclear@0: #include "FBXProperties.h" nuclear@0: nuclear@0: namespace Assimp { nuclear@0: namespace FBX { nuclear@0: nuclear@0: using namespace Util; nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: Material::Material(uint64_t id, const Element& element, const Document& doc, const std::string& name) nuclear@0: : Object(id,element,name) nuclear@0: { nuclear@0: const Scope& sc = GetRequiredScope(element); nuclear@0: nuclear@0: const Element* const ShadingModel = sc["ShadingModel"]; nuclear@0: const Element* const MultiLayer = sc["MultiLayer"]; nuclear@0: nuclear@0: if(MultiLayer) { nuclear@0: multilayer = !!ParseTokenAsInt(GetRequiredToken(*MultiLayer,0)); nuclear@0: } nuclear@0: nuclear@0: if(ShadingModel) { nuclear@0: shading = ParseTokenAsString(GetRequiredToken(*ShadingModel,0)); nuclear@0: } nuclear@0: else { nuclear@0: DOMWarning("shading mode not specified, assuming phong",&element); nuclear@0: shading = "phong"; nuclear@0: } nuclear@0: nuclear@0: std::string templateName; nuclear@0: nuclear@0: const char* const sh = shading.c_str(); nuclear@0: if(!strcmp(sh,"phong")) { nuclear@0: templateName = "Material.FbxSurfacePhong"; nuclear@0: } nuclear@0: else if(!strcmp(sh,"lambert")) { nuclear@0: templateName = "Material.FbxSurfaceLambert"; nuclear@0: } nuclear@0: else { nuclear@0: DOMWarning("shading mode not recognized: " + shading,&element); nuclear@0: } nuclear@0: nuclear@0: props = GetPropertyTable(doc,templateName,element,sc); nuclear@0: nuclear@0: // resolve texture links nuclear@0: const std::vector& conns = doc.GetConnectionsByDestinationSequenced(ID()); nuclear@0: BOOST_FOREACH(const Connection* con, conns) { nuclear@0: nuclear@0: // texture link to properties, not objects nuclear@0: if (!con->PropertyName().length()) { nuclear@0: continue; nuclear@0: } nuclear@0: nuclear@0: const Object* const ob = con->SourceObject(); nuclear@0: if(!ob) { nuclear@0: DOMWarning("failed to read source object for texture link, ignoring",&element); nuclear@0: continue; nuclear@0: } nuclear@0: nuclear@0: const Texture* const tex = dynamic_cast(ob); nuclear@0: if(!tex) { nuclear@0: DOMWarning("source object for texture link is not a texture, ignoring",&element); nuclear@0: continue; nuclear@0: } nuclear@0: nuclear@0: const std::string& prop = con->PropertyName(); nuclear@0: if (textures.find(prop) != textures.end()) { nuclear@0: DOMWarning("duplicate texture link: " + prop,&element); nuclear@0: } nuclear@0: nuclear@0: textures[prop] = tex; nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: Material::~Material() nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) nuclear@0: : Object(id,element,name) nuclear@0: , uvScaling(1.0f,1.0f) nuclear@0: { nuclear@0: const Scope& sc = GetRequiredScope(element); nuclear@0: nuclear@0: const Element* const Type = sc["Type"]; nuclear@0: const Element* const FileName = sc["FileName"]; nuclear@0: const Element* const RelativeFilename = sc["RelativeFilename"]; nuclear@0: const Element* const ModelUVTranslation = sc["ModelUVTranslation"]; nuclear@0: const Element* const ModelUVScaling = sc["ModelUVScaling"]; nuclear@0: const Element* const Texture_Alpha_Source = sc["Texture_Alpha_Source"]; nuclear@0: const Element* const Cropping = sc["Cropping"]; nuclear@0: nuclear@0: if(Type) { nuclear@0: type = ParseTokenAsString(GetRequiredToken(*Type,0)); nuclear@0: } nuclear@0: nuclear@0: if(FileName) { nuclear@0: fileName = ParseTokenAsString(GetRequiredToken(*FileName,0)); nuclear@0: } nuclear@0: nuclear@0: if(RelativeFilename) { nuclear@0: relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0)); nuclear@0: } nuclear@0: nuclear@0: if(ModelUVTranslation) { nuclear@0: uvTrans = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,0)), nuclear@0: ParseTokenAsFloat(GetRequiredToken(*ModelUVTranslation,1)) nuclear@0: ); nuclear@0: } nuclear@0: nuclear@0: if(ModelUVScaling) { nuclear@0: uvScaling = aiVector2D(ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,0)), nuclear@0: ParseTokenAsFloat(GetRequiredToken(*ModelUVScaling,1)) nuclear@0: ); nuclear@0: } nuclear@0: nuclear@0: if(Cropping) { nuclear@0: crop[0] = ParseTokenAsInt(GetRequiredToken(*Cropping,0)); nuclear@0: crop[1] = ParseTokenAsInt(GetRequiredToken(*Cropping,1)); nuclear@0: crop[2] = ParseTokenAsInt(GetRequiredToken(*Cropping,2)); nuclear@0: crop[3] = ParseTokenAsInt(GetRequiredToken(*Cropping,3)); nuclear@0: } nuclear@0: else { nuclear@0: // vc8 doesn't support the crop() syntax in initialization lists nuclear@0: // (and vc9 WARNS about the new (i.e. compliant) behaviour). nuclear@0: crop[0] = crop[1] = crop[2] = crop[3] = 0; nuclear@0: } nuclear@0: nuclear@0: if(Texture_Alpha_Source) { nuclear@0: alphaSource = ParseTokenAsString(GetRequiredToken(*Texture_Alpha_Source,0)); nuclear@0: } nuclear@0: nuclear@0: props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc); nuclear@0: } nuclear@0: nuclear@0: nuclear@0: Texture::~Texture() nuclear@0: { nuclear@0: nuclear@0: } nuclear@0: nuclear@0: } //!FBX nuclear@0: } //!Assimp nuclear@0: nuclear@0: #endif