nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file BlenderModifier.h nuclear@0: * @brief Declare dedicated helper classes to simulate some blender modifiers (i.e. mirror) nuclear@0: */ nuclear@0: #ifndef INCLUDED_AI_BLEND_MODIFIER_H nuclear@0: #define INCLUDED_AI_BLEND_MODIFIER_H nuclear@0: nuclear@0: #include "BlenderIntermediate.h" nuclear@0: #include "TinyFormatter.h" nuclear@0: namespace Assimp { nuclear@0: namespace Blender { nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------- nuclear@0: /** Dummy base class for all blender modifiers. Modifiers are reused between imports, so nuclear@0: * they should be stateless and not try to cache model data. */ nuclear@0: // ------------------------------------------------------------------------------------------- nuclear@0: class BlenderModifier nuclear@0: { nuclear@0: public: nuclear@0: nuclear@0: virtual ~BlenderModifier() { nuclear@0: } nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: // -------------------- nuclear@0: /** Check if *this* modifier is active, given a ModifierData& block.*/ nuclear@0: virtual bool IsActive( const ModifierData& /*modin*/) { nuclear@0: return false; nuclear@0: } nuclear@0: nuclear@0: // -------------------- nuclear@0: /** Apply the modifier to a given output node. The original data used nuclear@0: * to construct the node is given as well. Not called unless IsActive() nuclear@0: * was called and gave positive response. */ nuclear@0: virtual void DoIt(aiNode& /*out*/, nuclear@0: ConversionData& /*conv_data*/, nuclear@0: const ElemBase& orig_modifier, nuclear@0: const Scene& /*in*/, nuclear@0: const Object& /*orig_object*/ nuclear@0: ) { nuclear@0: DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type)); nuclear@0: return; nuclear@0: } nuclear@0: }; nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------- nuclear@0: /** Manage all known modifiers and instance and apply them if necessary */ nuclear@0: // ------------------------------------------------------------------------------------------- nuclear@0: class BlenderModifierShowcase nuclear@0: { nuclear@0: public: nuclear@0: nuclear@0: // -------------------- nuclear@0: /** Apply all requested modifiers provided we support them. */ nuclear@0: void ApplyModifiers(aiNode& out, nuclear@0: ConversionData& conv_data, nuclear@0: const Scene& in, nuclear@0: const Object& orig_object nuclear@0: ); nuclear@0: nuclear@0: private: nuclear@0: nuclear@0: TempArray< std::vector,BlenderModifier > cached_modifiers; nuclear@0: }; nuclear@0: nuclear@0: nuclear@0: nuclear@0: nuclear@0: nuclear@0: // MODIFIERS nuclear@0: nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------- nuclear@0: /** Mirror modifier. Status: implemented. */ nuclear@0: // ------------------------------------------------------------------------------------------- nuclear@0: class BlenderModifier_Mirror : public BlenderModifier nuclear@0: { nuclear@0: public: nuclear@0: nuclear@0: // -------------------- nuclear@0: virtual bool IsActive( const ModifierData& modin); nuclear@0: nuclear@0: // -------------------- nuclear@0: virtual void DoIt(aiNode& out, nuclear@0: ConversionData& conv_data, nuclear@0: const ElemBase& orig_modifier, nuclear@0: const Scene& in, nuclear@0: const Object& orig_object nuclear@0: ) ; nuclear@0: }; nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------- nuclear@0: /** Subdivision modifier. Status: dummy. */ nuclear@0: // ------------------------------------------------------------------------------------------- nuclear@0: class BlenderModifier_Subdivision : public BlenderModifier nuclear@0: { nuclear@0: public: nuclear@0: nuclear@0: // -------------------- nuclear@0: virtual bool IsActive( const ModifierData& modin); nuclear@0: nuclear@0: // -------------------- nuclear@0: virtual void DoIt(aiNode& out, nuclear@0: ConversionData& conv_data, nuclear@0: const ElemBase& orig_modifier, nuclear@0: const Scene& in, nuclear@0: const Object& orig_object nuclear@0: ) ; nuclear@0: }; nuclear@0: nuclear@0: nuclear@0: }} nuclear@0: #endif // !INCLUDED_AI_BLEND_MODIFIER_H