vrshoot
view src/material.h @ 1:e7ca128b8713
looks nice :)
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 02 Feb 2014 00:35:22 +0200 |
parents | |
children |
line source
1 #ifndef MATERIAL_H_
2 #define MATERIAL_H_
4 #include "vmath/vmath.h"
5 #include "texture.h"
7 enum {
8 TEX_DIFFUSE,
9 TEX_SPECULAR,
10 TEX_NORMAL,
11 TEX_MISC,
13 MAX_MTL_TEXTURES
14 };
16 class Material {
17 public:
18 Vector3 diffuse, specular;
19 float alpha;
20 float shininess;
22 Texture *tex[MAX_MTL_TEXTURES];
24 Material();
26 void setup(bool use_textures = true) const;
27 };
29 #endif // MATERIAL_H_