vrshoot

view sdr/font.p.glsl @ 1:e7ca128b8713

looks nice :)
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 00:35:22 +0200
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1 uniform sampler2D tex;
2 uniform vec4 st_color;
4 varying vec2 texcoord;
6 void main()
7 {
8 gl_FragColor.rgb = st_color.rgb;
9 gl_FragColor.a = texture2D(tex, texcoord).a * st_color.a;
10 }