vrshoot

view sdr/color.v.glsl @ 1:e7ca128b8713

looks nice :)
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 00:35:22 +0200
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1 attribute vec4 attr_vertex;
3 uniform mat4 st_world_matrix, st_view_matrix, st_proj_matrix;
5 void main()
6 {
7 gl_Position = (st_proj_matrix * st_view_matrix * st_world_matrix) * attr_vertex;
8 }