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view libs/assimp/NFFLoader.h @ 0:b2f14e535253

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author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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1 /*
2 Open Asset Import Library (assimp)
3 ----------------------------------------------------------------------
5 Copyright (c) 2006-2012, assimp team
6 All rights reserved.
8 Redistribution and use of this software in source and binary forms,
9 with or without modification, are permitted provided that the
10 following conditions are met:
12 * Redistributions of source code must retain the above
13 copyright notice, this list of conditions and the
14 following disclaimer.
16 * Redistributions in binary form must reproduce the above
17 copyright notice, this list of conditions and the
18 following disclaimer in the documentation and/or other
19 materials provided with the distribution.
21 * Neither the name of the assimp team, nor the names of its
22 contributors may be used to endorse or promote products
23 derived from this software without specific prior
24 written permission of the assimp team.
26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 ----------------------------------------------------------------------
39 */
41 /** @file NFFLoader.h
42 * @brief Declaration of the NFF importer class.
43 */
44 #ifndef AI_NFFLOADER_H_INCLUDED
45 #define AI_NFFLOADER_H_INCLUDED
47 #include "BaseImporter.h"
48 #include <vector>
50 #include "assimp/types.h"
52 namespace Assimp {
54 // ----------------------------------------------------------------------------------
55 /** NFF (Neutral File Format) Importer class.
56 *
57 * The class implements both Eric Haynes NFF format and Sense8's NFF (NFF2) format.
58 * Both are quite different and the loading code is somewhat dirty at
59 * the moment. Sense8 should be moved to a separate loader.
60 */
61 class NFFImporter : public BaseImporter
62 {
63 public:
64 NFFImporter();
65 ~NFFImporter();
68 public:
70 // -------------------------------------------------------------------
71 /** Returns whether the class can handle the format of the given file.
72 * See BaseImporter::CanRead() for details.
73 */
74 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
75 bool checkSig) const;
77 protected:
79 // -------------------------------------------------------------------
80 /** Return importer meta information.
81 * See #BaseImporter::GetInfo for the details
82 */
83 const aiImporterDesc* GetInfo () const;
85 // -------------------------------------------------------------------
86 /** Imports the given file into the given scene structure.
87 * See BaseImporter::InternReadFile() for details
88 */
89 void InternReadFile( const std::string& pFile, aiScene* pScene,
90 IOSystem* pIOHandler);
92 private:
95 // describes face material properties
96 struct ShadingInfo
97 {
98 ShadingInfo()
99 : color (0.6f,0.6f,0.6f)
100 , diffuse (1.f,1.f,1.f)
101 , specular (1.f,1.f,1.f)
102 , ambient (0.f,0.f,0.f)
103 , emissive (0.f,0.f,0.f)
104 , refracti (1.f)
105 , twoSided (false) // for NFF2
106 , shaded (true) // for NFF2
107 , opacity (1.f)
108 , shininess (0.f)
109 , mapping (aiTextureMapping_UV)
110 {}
112 aiColor3D color,diffuse,specular,ambient,emissive;
113 float refracti;
115 std::string texFile;
117 // For NFF2
118 bool twoSided;
119 bool shaded;
120 float opacity, shininess;
122 std::string name;
124 // texture mapping to be generated for the mesh - uv is the default
125 // it means: use UV if there, nothing otherwise. This property is
126 // used for locked meshes.
127 aiTextureMapping mapping;
129 // shininess is ignored for the moment
130 bool operator == (const ShadingInfo& other) const
131 {
132 return color == other.color &&
133 diffuse == other.diffuse &&
134 specular == other.specular &&
135 ambient == other.ambient &&
136 refracti == other.refracti &&
137 texFile == other.texFile &&
138 twoSided == other.twoSided &&
139 shaded == other.shaded;
141 // Some properties from NFF2 aren't compared by this operator.
142 // Comparing MeshInfo::matIndex should do that.
143 }
144 };
146 // describes a NFF light source
147 struct Light
148 {
149 Light()
150 : intensity (1.f)
151 , color (1.f,1.f,1.f)
152 {}
154 aiVector3D position;
155 float intensity;
156 aiColor3D color;
157 };
159 enum PatchType
160 {
161 PatchType_Simple = 0x0,
162 PatchType_Normals = 0x1,
163 PatchType_UVAndNormals = 0x2
164 };
166 // describes a NFF mesh
167 struct MeshInfo
168 {
169 MeshInfo(PatchType _pType, bool bL = false)
170 : pType (_pType)
171 , bLocked (bL)
172 , radius (1.f,1.f,1.f)
173 , dir (0.f,1.f,0.f)
174 , matIndex (0)
175 {
176 name[0] = '\0'; // by default meshes are unnamed
177 }
179 ShadingInfo shader;
180 PatchType pType;
181 bool bLocked;
183 // for spheres, cones and cylinders: center point of the object
184 aiVector3D center, radius, dir;
186 char name[128];
188 std::vector<aiVector3D> vertices, normals, uvs;
189 std::vector<unsigned int> faces;
191 // for NFF2
192 std::vector<aiColor4D> colors;
193 unsigned int matIndex;
194 };
197 // -------------------------------------------------------------------
198 /** Loads the material table for the NFF2 file format from an
199 * external file.
200 *
201 * @param output Receives the list of output meshes
202 * @param path Path to the file (abs. or rel.)
203 * @param pIOHandler IOSystem to be used to open the file
204 */
205 void LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
206 const std::string& path, IOSystem* pIOHandler);
208 };
210 } // end of namespace Assimp
212 #endif // AI_NFFIMPORTER_H_IN