vrshoot

view libs/assimp/MakeVerboseFormat.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
line source
1 /*
2 Open Asset Import Library (assimp)
3 ----------------------------------------------------------------------
5 Copyright (c) 2006-2012, assimp team
6 All rights reserved.
8 Redistribution and use of this software in source and binary forms,
9 with or without modification, are permitted provided that the
10 following conditions are met:
12 * Redistributions of source code must retain the above
13 copyright notice, this list of conditions and the
14 following disclaimer.
16 * Redistributions in binary form must reproduce the above
17 copyright notice, this list of conditions and the
18 following disclaimer in the documentation and/or other
19 materials provided with the distribution.
21 * Neither the name of the assimp team, nor the names of its
22 contributors may be used to endorse or promote products
23 derived from this software without specific prior
24 written permission of the assimp team.
26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 ----------------------------------------------------------------------
39 */
41 /** @file Defines a post processing step to bring a given scene
42 into the verbose format that is expected by most postprocess steps.
43 This is the inverse of the "JoinIdenticalVertices" step. */
44 #ifndef AI_MAKEVERBOSEFORMAT_H_INC
45 #define AI_MAKEVERBOSEFORMAT_H_INC
47 #include "BaseProcess.h"
48 namespace Assimp {
50 // ---------------------------------------------------------------------------
51 /** MakeVerboseFormatProcess: Class to convert an asset to the verbose
52 * format which is expected by most postprocess steps.
53 *
54 * This is the inverse of what the "JoinIdenticalVertices" step is doing.
55 * This step has no official flag (since it wouldn't make sense to run it
56 * during import). It is intended for applications intending to modify the
57 * returned aiScene. After this step has been executed, they can execute
58 * other postprocess steps on the data. The code might also be useful to
59 * quickly adapt code that doesn't result in a verbose representation of
60 * the scene data.
61 * The step has been added because it was required by the viewer, however
62 * it has been moved to the main library since others might find it
63 * useful, too. */
64 class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess
65 {
66 public:
69 MakeVerboseFormatProcess();
70 ~MakeVerboseFormatProcess();
72 public:
74 // -------------------------------------------------------------------
75 /** Returns whether the processing step is present in the given flag field.
76 * @param pFlags The processing flags the importer was called with. A bitwise
77 * combination of #aiPostProcessSteps.
78 * @return true if the process is present in this flag fields, false if not */
79 bool IsActive( unsigned int /*pFlags*/ ) const
80 {
81 // NOTE: There is no direct flag that corresponds to
82 // this postprocess step.
83 return false;
84 }
86 // -------------------------------------------------------------------
87 /** Executes the post processing step on the given imported data.
88 * At the moment a process is not supposed to fail.
89 * @param pScene The imported data to work at. */
90 void Execute( aiScene* pScene);
93 private:
95 //! Apply the postprocess step to a given submesh
96 bool MakeVerboseFormat (aiMesh* pcMesh);
97 };
99 } // end of namespace Assimp
101 #endif // !!AI_KILLNORMALPROCESS_H_INC