vrshoot

view src/material.h @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
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1 #ifndef MATERIAL_H_
2 #define MATERIAL_H_
4 #include "vmath/vmath.h"
5 #include "texture.h"
7 enum {
8 TEX_DIFFUSE,
9 TEX_SPECULAR,
10 TEX_NORMAL,
11 TEX_MISC,
13 MAX_MTL_TEXTURES
14 };
16 class Material {
17 public:
18 Vector3 diffuse, specular;
19 float alpha;
20 float shininess;
22 Texture *tex[MAX_MTL_TEXTURES];
24 Material();
26 void setup(bool use_textures = true) const;
27 };
29 #endif // MATERIAL_H_