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view libs/assimp/ObjFileImporter.h @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
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1 /*
2 Open Asset Import Library (assimp)
3 ----------------------------------------------------------------------
5 Copyright (c) 2006-2012, assimp team
6 All rights reserved.
8 Redistribution and use of this software in source and binary forms,
9 with or without modification, are permitted provided that the
10 following conditions are met:
12 * Redistributions of source code must retain the above
13 copyright notice, this list of conditions and the
14 following disclaimer.
16 * Redistributions in binary form must reproduce the above
17 copyright notice, this list of conditions and the
18 following disclaimer in the documentation and/or other
19 materials provided with the distribution.
21 * Neither the name of the assimp team, nor the names of its
22 contributors may be used to endorse or promote products
23 derived from this software without specific prior
24 written permission of the assimp team.
26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 ----------------------------------------------------------------------
39 */
42 #ifndef OBJ_FILE_IMPORTER_H_INC
43 #define OBJ_FILE_IMPORTER_H_INC
45 #include "BaseImporter.h"
46 #include <vector>
48 struct aiMesh;
49 struct aiNode;
51 namespace Assimp
52 {
54 namespace ObjFile
55 {
56 struct Object;
57 struct Model;
58 }
60 // ------------------------------------------------------------------------------------------------
61 /// \class ObjFileImporter
62 /// \brief Imports a waveform obj file
63 // ------------------------------------------------------------------------------------------------
64 class ObjFileImporter : public BaseImporter
65 {
66 public:
67 /// \brief Default constructor
68 ObjFileImporter();
70 /// \brief Destructor
71 ~ObjFileImporter();
73 public:
74 /// \brief Returns whether the class can handle the format of the given file.
75 /// \remark See BaseImporter::CanRead() for details.
76 bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
78 private:
80 //! \brief Appends the supported extention.
81 const aiImporterDesc* GetInfo () const;
83 //! \brief File import implementation.
84 void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
86 //! \brief Create the data from imported content.
87 void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene);
89 //! \brief Creates all nodes stored in imported content.
90 aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int uiMeshIndex,
91 aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray);
93 //! \brief Creates topology data like faces and meshes for the geometry.
94 void createTopology(const ObjFile::Model* pModel, const ObjFile::Object* pData,
95 unsigned int uiMeshIndex, aiMesh* pMesh);
97 //! \brief Creates vertices from model.
98 void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject,
99 unsigned int uiMeshIndex, aiMesh* pMesh,unsigned int uiIdxCount);
101 //! \brief Object counter helper method.
102 void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes);
104 //! \brief Material creation.
105 void createMaterials(const ObjFile::Model* pModel, aiScene* pScene);
107 //! \brief Appends a child node to a parentnode and updates the datastructures.
108 void appendChildToParentNode(aiNode *pParent, aiNode *pChild);
110 //! \brief TODO!
111 void createAnimations();
113 private:
114 //! Data buffer
115 std::vector<char> m_Buffer;
116 //! Pointer to root object instance
117 ObjFile::Object *m_pRootObject;
118 //! Absolute pathname of model in filesystem
119 std::string m_strAbsPath;
120 };
122 // ------------------------------------------------------------------------------------------------
124 } // Namespace Assimp
126 #endif