vrshoot

view libs/assimp/FBXNodeAttribute.cpp @ 2:334d17aed7de

visual studio project files
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 02 Feb 2014 18:36:38 +0200
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1 /*
2 Open Asset Import Library (assimp)
3 ----------------------------------------------------------------------
5 Copyright (c) 2006-2012, assimp team
6 All rights reserved.
8 Redistribution and use of this software in source and binary forms,
9 with or without modification, are permitted provided that the
10 following conditions are met:
12 * Redistributions of source code must retain the above
13 copyright notice, this list of conditions and the
14 following disclaimer.
16 * Redistributions in binary form must reproduce the above
17 copyright notice, this list of conditions and the
18 following disclaimer in the documentation and/or other
19 materials provided with the distribution.
21 * Neither the name of the assimp team, nor the names of its
22 contributors may be used to endorse or promote products
23 derived from this software without specific prior
24 written permission of the assimp team.
26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 ----------------------------------------------------------------------
39 */
41 /** @file FBXNoteAttribute.cpp
42 * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
43 */
44 #include "AssimpPCH.h"
46 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
48 #include "FBXParser.h"
49 #include "FBXDocument.h"
50 #include "FBXImporter.h"
51 #include "FBXImportSettings.h"
52 #include "FBXDocumentUtil.h"
53 #include "FBXProperties.h"
55 namespace Assimp {
56 namespace FBX {
58 using namespace Util;
60 // ------------------------------------------------------------------------------------------------
61 NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
62 : Object(id,element,name)
63 {
64 const Scope& sc = GetRequiredScope(element);
66 const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
68 // hack on the deriving type but Null/LimbNode attributes are the only case in which
69 // the property table is by design absent and no warning should be generated
70 // for it.
71 const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
72 props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc, is_null_or_limb);
73 }
76 // ------------------------------------------------------------------------------------------------
77 NodeAttribute::~NodeAttribute()
78 {
80 }
83 // ------------------------------------------------------------------------------------------------
84 CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name)
85 : NodeAttribute(id,element,doc,name)
86 {
87 const Scope& sc = GetRequiredScope(element);
88 const Element* const CameraId = sc["CameraId"];
89 const Element* const CameraName = sc["CameraName"];
90 const Element* const CameraIndexName = sc["CameraIndexName"];
92 if(CameraId) {
93 cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
94 }
96 if(CameraName) {
97 cameraName = GetRequiredToken(*CameraName,0).StringContents();
98 }
100 if(CameraIndexName && CameraIndexName->Tokens().size()) {
101 cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
102 }
103 }
106 // ------------------------------------------------------------------------------------------------
107 CameraSwitcher::~CameraSwitcher()
108 {
110 }
113 // ------------------------------------------------------------------------------------------------
114 Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
115 : NodeAttribute(id,element,doc,name)
116 {
118 }
121 // ------------------------------------------------------------------------------------------------
122 Camera::~Camera()
123 {
124 }
127 // ------------------------------------------------------------------------------------------------
128 Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name)
129 : NodeAttribute(id,element,doc,name)
130 {
132 }
135 // ------------------------------------------------------------------------------------------------
136 Light::~Light()
137 {
138 }
141 // ------------------------------------------------------------------------------------------------
142 Null::Null(uint64_t id, const Element& element, const Document& doc, const std::string& name)
143 : NodeAttribute(id,element,doc,name)
144 {
146 }
149 // ------------------------------------------------------------------------------------------------
150 Null::~Null()
151 {
153 }
156 // ------------------------------------------------------------------------------------------------
157 LimbNode::LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name)
158 : NodeAttribute(id,element,doc,name)
159 {
161 }
164 // ------------------------------------------------------------------------------------------------
165 LimbNode::~LimbNode()
166 {
168 }
170 }
171 }
173 #endif