vrshoot
diff sdr/texmap.p.glsl @ 1:e7ca128b8713
looks nice :)
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 02 Feb 2014 00:35:22 +0200 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/sdr/texmap.p.glsl Sun Feb 02 00:35:22 2014 +0200 1.3 @@ -0,0 +1,20 @@ 1.4 +uniform sampler2D tex; 1.5 + 1.6 +varying vec3 vpos, norm; 1.7 +varying vec2 texcoord; 1.8 + 1.9 +void main() 1.10 +{ 1.11 + vec3 n = normalize(norm); 1.12 + vec3 ldir = normalize(vec3(-0.5, 0.5, 2)); 1.13 + 1.14 + float ndotl = max(dot(n, ldir), 0.0); 1.15 + 1.16 + vec3 color = vec3(0.8, 0.8, 0.8) * ndotl; 1.17 + 1.18 + vec4 tex = texture2D(tex, texcoord.xy); 1.19 + 1.20 + 1.21 + gl_FragColor.rgb = color * tex.rgb; 1.22 + gl_FragColor.a = tex.a; 1.23 +}