vrshoot
diff sdr/level.p.glsl @ 1:e7ca128b8713
looks nice :)
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 02 Feb 2014 00:35:22 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/sdr/level.p.glsl Sun Feb 02 00:35:22 2014 +0200 1.3 @@ -0,0 +1,14 @@ 1.4 +uniform sampler2D tex; 1.5 + 1.6 +varying vec3 vpos; 1.7 +varying vec2 texcoord; 1.8 + 1.9 +void main() 1.10 +{ 1.11 + vec4 tex = texture2D(tex, texcoord.xy); 1.12 + 1.13 + float fog = clamp(40.0 / (vpos.z * vpos.z), 0.0, 1.0); 1.14 + 1.15 + gl_FragColor.rgb = tex.rgb * fog; 1.16 + gl_FragColor.a = tex.a; 1.17 +}