vrshoot
diff src/texgen.cc @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/texgen.cc Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,137 @@ 1.4 +#include "texgen.h" 1.5 + 1.6 +static void intcolor(const Vector4 &color, int *icol); 1.7 + 1.8 +Image *texgen_solid(int xsz, int ysz, const Vector4 &color) 1.9 +{ 1.10 + Image *img = new Image; 1.11 + if(!img->create(xsz, ysz, Image::FMT_RGBA)) { 1.12 + delete img; 1.13 + return 0; 1.14 + } 1.15 + 1.16 + int col[4]; 1.17 + intcolor(color, col); 1.18 + 1.19 + unsigned char *pix = (unsigned char*)img->get_pixels(); 1.20 + for(int i=0; i<xsz * ysz; i++) { 1.21 + *pix++ = col[0]; 1.22 + *pix++ = col[1]; 1.23 + *pix++ = col[2]; 1.24 + *pix++ = col[3]; 1.25 + } 1.26 + return img; 1.27 +} 1.28 + 1.29 +Image *texgen_chess(int xsz, int ysz, int usub, int vsub, const Vector4 &col1, const Vector4 &col2) 1.30 +{ 1.31 + Image *img = new Image; 1.32 + if(!img->create(xsz, ysz, Image::FMT_RGBA)) { 1.33 + delete img; 1.34 + return 0; 1.35 + } 1.36 + 1.37 + int c1[4], c2[4]; 1.38 + intcolor(col1, c1); 1.39 + intcolor(col2, c2); 1.40 + 1.41 + int udiv = xsz / usub; 1.42 + int vdiv = ysz / vsub; 1.43 + 1.44 + unsigned char *pix = (unsigned char*)img->get_pixels(); 1.45 + for(int i=0; i<ysz; i++) { 1.46 + for(int j=0; j<xsz; j++) { 1.47 + if(((i / vdiv) & 1) == ((j / udiv) & 1)) { 1.48 + *pix++ = c1[0]; 1.49 + *pix++ = c1[1]; 1.50 + *pix++ = c1[2]; 1.51 + *pix++ = c1[3]; 1.52 + } else { 1.53 + *pix++ = c2[0]; 1.54 + *pix++ = c2[1]; 1.55 + *pix++ = c2[2]; 1.56 + *pix++ = c2[3]; 1.57 + } 1.58 + } 1.59 + } 1.60 + return img; 1.61 +} 1.62 + 1.63 + 1.64 +Image *texgen(int xsz, int ysz, float usize, float vsize, Vector4 (*eval)(float, float, void*), void *cls) 1.65 +{ 1.66 + Image *img = new Image; 1.67 + if(!img->create(xsz, ysz, Image::FMT_RGBA)) { 1.68 + delete img; 1.69 + return 0; 1.70 + } 1.71 + 1.72 + unsigned char *pix = (unsigned char*)img->get_pixels(); 1.73 + for(int i=0; i<ysz; i++) { 1.74 + for(int j=0; j<xsz; j++) { 1.75 + float x = usize * (float)j / (float)xsz; 1.76 + float y = vsize * (float)i / (float)ysz; 1.77 + 1.78 + Vector4 color = eval(x, y, cls); 1.79 + 1.80 + int icol[4]; 1.81 + intcolor(color, icol); 1.82 + 1.83 + *pix++ = icol[0]; 1.84 + *pix++ = icol[1]; 1.85 + *pix++ = icol[2]; 1.86 + *pix++ = icol[3]; 1.87 + } 1.88 + } 1.89 + return img; 1.90 +} 1.91 + 1.92 + 1.93 +struct NoiseArg { 1.94 + int octaves; 1.95 + Vector4 col1, col2; 1.96 +}; 1.97 + 1.98 +static Vector4 fbm_eval(float x, float y, void *cls) 1.99 +{ 1.100 + NoiseArg *arg = (NoiseArg*)cls; 1.101 + 1.102 + float noise = fbm2(x, y, arg->octaves) * 0.5 + 0.5; 1.103 + return lerp(arg->col1, arg->col2, noise); 1.104 +} 1.105 + 1.106 +static Vector4 fbm_abs_eval(float x, float y, void *cls) 1.107 +{ 1.108 + NoiseArg *arg = (NoiseArg*)cls; 1.109 + 1.110 + float noise = turbulence2(x, y, arg->octaves) * 0.5 + 0.5; 1.111 + return lerp(arg->col1, arg->col2, noise); 1.112 +} 1.113 + 1.114 + 1.115 +Image *texgen_fbm(int xsz, int ysz, float usize, float vsize, int octaves, const Vector4 &col1, const Vector4 &col2) 1.116 +{ 1.117 + NoiseArg arg = {octaves, col1, col2}; 1.118 + if(arg.octaves < 1) { 1.119 + arg.octaves = 1; 1.120 + } 1.121 + 1.122 + return texgen(xsz, ysz, usize, vsize, fbm_eval, &arg); 1.123 +} 1.124 + 1.125 +Image *texgen_fbm_abs(int xsz, int ysz, float usize, float vsize, int octaves, const Vector4 &col1, const Vector4 &col2) 1.126 +{ 1.127 + NoiseArg arg = {octaves, col1, col2}; 1.128 + if(arg.octaves < 1) { 1.129 + arg.octaves = 1; 1.130 + } 1.131 + 1.132 + return texgen(xsz, ysz, usize, vsize, fbm_abs_eval, &arg); 1.133 +} 1.134 + 1.135 +static inline void intcolor(const Vector4 &color, int *icol) 1.136 +{ 1.137 + for(int i=0; i<4; i++) { 1.138 + icol[i] = std::max(std::min((int)(color[i] * 255.0), 255), 0); 1.139 + } 1.140 +}