vrshoot

diff src/scene.cc @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/scene.cc	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,49 @@
     1.4 +#include "scene.h"
     1.5 +#include "assload.h"
     1.6 +#include "opengl.h"
     1.7 +
     1.8 +Scene::~Scene()
     1.9 +{
    1.10 +	destroy();
    1.11 +}
    1.12 +
    1.13 +void Scene::destroy()
    1.14 +{
    1.15 +	for(size_t i=0; i<objects.size(); i++) {
    1.16 +		delete objects[i];
    1.17 +	}
    1.18 +	objects.clear();
    1.19 +
    1.20 +	for(size_t i=0; i<meshes.size(); i++) {
    1.21 +		delete meshes[i];
    1.22 +	}
    1.23 +	meshes.clear();
    1.24 +
    1.25 +	for(size_t i=0; i<curves.size(); i++) {
    1.26 +		delete curves[i];
    1.27 +	}
    1.28 +	curves.clear();
    1.29 +}
    1.30 +
    1.31 +bool Scene::load(const char *fname)
    1.32 +{
    1.33 +	return load_ass(this, fname);
    1.34 +}
    1.35 +
    1.36 +bool Scene::save(const char *fname) const
    1.37 +{
    1.38 +	return false;	// TODO
    1.39 +}
    1.40 +
    1.41 +void Scene::draw(long msec) const
    1.42 +{
    1.43 +	for(size_t i=0; i<objects.size(); i++) {
    1.44 +		objects[i]->draw(msec);
    1.45 +	}
    1.46 +
    1.47 +	if(objects.empty()) {
    1.48 +		for(size_t i=0; i<meshes.size(); i++) {
    1.49 +			meshes[i]->draw();
    1.50 +		}
    1.51 +	}
    1.52 +}