vrshoot
diff src/material.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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children |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/material.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,29 @@ 1.4 +#ifndef MATERIAL_H_ 1.5 +#define MATERIAL_H_ 1.6 + 1.7 +#include "vmath/vmath.h" 1.8 +#include "texture.h" 1.9 + 1.10 +enum { 1.11 + TEX_DIFFUSE, 1.12 + TEX_SPECULAR, 1.13 + TEX_NORMAL, 1.14 + TEX_MISC, 1.15 + 1.16 + MAX_MTL_TEXTURES 1.17 +}; 1.18 + 1.19 +class Material { 1.20 +public: 1.21 + Vector3 diffuse, specular; 1.22 + float alpha; 1.23 + float shininess; 1.24 + 1.25 + Texture *tex[MAX_MTL_TEXTURES]; 1.26 + 1.27 + Material(); 1.28 + 1.29 + void setup(bool use_textures = true) const; 1.30 +}; 1.31 + 1.32 +#endif // MATERIAL_H_