vrshoot

diff src/game.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/game.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,26 @@
     1.4 +#ifndef GAME_H_
     1.5 +#define GAME_H_
     1.6 +
     1.7 +#include "shader.h"
     1.8 +#include "timer.h"
     1.9 +
    1.10 +extern ShaderProg *defsdr;
    1.11 +extern Timer timer;
    1.12 +
    1.13 +void game_set_args(int argc, char **argv);
    1.14 +
    1.15 +bool game_init();
    1.16 +void game_cleanup();
    1.17 +void game_display();
    1.18 +void game_reshape(int x, int y);
    1.19 +
    1.20 +void game_key(int key, bool pressed);
    1.21 +
    1.22 +int get_screen_width();
    1.23 +int get_screen_height();
    1.24 +
    1.25 +// defined by the system-glue code.
    1.26 +void request_redisplay();
    1.27 +void swap_buffers();
    1.28 +
    1.29 +#endif	// GAME_H_