vrshoot

diff sdr/font.p.glsl @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/sdr/font.p.glsl	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,10 @@
     1.4 +uniform sampler2D tex;
     1.5 +uniform vec4 st_color;
     1.6 +
     1.7 +varying vec2 texcoord;
     1.8 +
     1.9 +void main()
    1.10 +{
    1.11 +	gl_FragColor.rgb = st_color.rgb;
    1.12 +	gl_FragColor.a = texture2D(tex, texcoord).a * st_color.a;
    1.13 +}