vrshoot
diff libs/assimp/assimp/vector3.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/assimp/vector3.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,143 @@ 1.4 +/* 1.5 +--------------------------------------------------------------------------- 1.6 +Open Asset Import Library (assimp) 1.7 +--------------------------------------------------------------------------- 1.8 + 1.9 +Copyright (c) 2006-2012, assimp team 1.10 + 1.11 +All rights reserved. 1.12 + 1.13 +Redistribution and use of this software in source and binary forms, 1.14 +with or without modification, are permitted provided that the following 1.15 +conditions are met: 1.16 + 1.17 +* Redistributions of source code must retain the above 1.18 + copyright notice, this list of conditions and the 1.19 + following disclaimer. 1.20 + 1.21 +* Redistributions in binary form must reproduce the above 1.22 + copyright notice, this list of conditions and the 1.23 + following disclaimer in the documentation and/or other 1.24 + materials provided with the distribution. 1.25 + 1.26 +* Neither the name of the assimp team, nor the names of its 1.27 + contributors may be used to endorse or promote products 1.28 + derived from this software without specific prior 1.29 + written permission of the assimp team. 1.30 + 1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.42 +--------------------------------------------------------------------------- 1.43 +*/ 1.44 +/** @file aiVector3D.h 1.45 + * @brief 3D vector structure, including operators when compiling in C++ 1.46 + */ 1.47 +#ifndef AI_VECTOR3D_H_INC 1.48 +#define AI_VECTOR3D_H_INC 1.49 + 1.50 +#include <math.h> 1.51 + 1.52 + 1.53 +#include "./Compiler/pushpack1.h" 1.54 + 1.55 +#ifdef __cplusplus 1.56 + 1.57 +template<typename TReal> class aiMatrix3x3t; 1.58 +template<typename TReal> class aiMatrix4x4t; 1.59 + 1.60 +// --------------------------------------------------------------------------- 1.61 +/** Represents a three-dimensional vector. */ 1.62 +template <typename TReal> 1.63 +class aiVector3t 1.64 +{ 1.65 +public: 1.66 + 1.67 + aiVector3t () : x(), y(), z() {} 1.68 + aiVector3t (TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {} 1.69 + explicit aiVector3t (TReal _xyz) : x(_xyz), y(_xyz), z(_xyz) {} 1.70 + aiVector3t (const aiVector3t& o) : x(o.x), y(o.y), z(o.z) {} 1.71 + 1.72 +public: 1.73 + 1.74 + // combined operators 1.75 + const aiVector3t& operator += (const aiVector3t& o); 1.76 + const aiVector3t& operator -= (const aiVector3t& o); 1.77 + const aiVector3t& operator *= (TReal f); 1.78 + const aiVector3t& operator /= (TReal f); 1.79 + 1.80 + // transform vector by matrix 1.81 + aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat); 1.82 + aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat); 1.83 + 1.84 + // access a single element 1.85 + TReal operator[](unsigned int i) const; 1.86 + TReal& operator[](unsigned int i); 1.87 + 1.88 + // comparison 1.89 + bool operator== (const aiVector3t& other) const; 1.90 + bool operator!= (const aiVector3t& other) const; 1.91 + 1.92 + template <typename TOther> 1.93 + operator aiVector3t<TOther> () const; 1.94 + 1.95 +public: 1.96 + 1.97 + /** @brief Set the components of a vector 1.98 + * @param pX X component 1.99 + * @param pY Y component 1.100 + * @param pZ Z component */ 1.101 + void Set( TReal pX, TReal pY, TReal pZ); 1.102 + 1.103 + /** @brief Get the squared length of the vector 1.104 + * @return Square length */ 1.105 + TReal SquareLength() const; 1.106 + 1.107 + 1.108 + /** @brief Get the length of the vector 1.109 + * @return length */ 1.110 + TReal Length() const; 1.111 + 1.112 + 1.113 + /** @brief Normalize the vector */ 1.114 + aiVector3t& Normalize(); 1.115 + 1.116 + 1.117 + /** @brief Componentwise multiplication of two vectors 1.118 + * 1.119 + * Note that vec*vec yields the dot product. 1.120 + * @param o Second factor */ 1.121 + const aiVector3t SymMul(const aiVector3t& o); 1.122 + 1.123 + TReal x, y, z; 1.124 +} PACK_STRUCT; 1.125 + 1.126 + 1.127 +typedef aiVector3t<float> aiVector3D; 1.128 + 1.129 +#else 1.130 + 1.131 +struct aiVector3D { 1.132 + 1.133 + float x,y,z; 1.134 +} PACK_STRUCT; 1.135 + 1.136 +#endif // __cplusplus 1.137 + 1.138 +#include "./Compiler/poppack1.h" 1.139 + 1.140 +#ifdef __cplusplus 1.141 + 1.142 + 1.143 + 1.144 +#endif // __cplusplus 1.145 + 1.146 +#endif // AI_VECTOR3D_H_INC