vrshoot

diff libs/assimp/assimp/texture.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/assimp/texture.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,197 @@
     1.4 +/*
     1.5 +---------------------------------------------------------------------------
     1.6 +Open Asset Import Library (assimp)
     1.7 +---------------------------------------------------------------------------
     1.8 +
     1.9 +Copyright (c) 2006-2012, assimp team
    1.10 +
    1.11 +All rights reserved.
    1.12 +
    1.13 +Redistribution and use of this software in source and binary forms, 
    1.14 +with or without modification, are permitted provided that the following 
    1.15 +conditions are met:
    1.16 +
    1.17 +* Redistributions of source code must retain the above
    1.18 +  copyright notice, this list of conditions and the
    1.19 +  following disclaimer.
    1.20 +
    1.21 +* Redistributions in binary form must reproduce the above
    1.22 +  copyright notice, this list of conditions and the
    1.23 +  following disclaimer in the documentation and/or other
    1.24 +  materials provided with the distribution.
    1.25 +
    1.26 +* Neither the name of the assimp team, nor the names of its
    1.27 +  contributors may be used to endorse or promote products
    1.28 +  derived from this software without specific prior
    1.29 +  written permission of the assimp team.
    1.30 +
    1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.42 +---------------------------------------------------------------------------
    1.43 +*/
    1.44 +
    1.45 +/** @file texture.h
    1.46 + *  @brief Defines texture helper structures for the library
    1.47 + *
    1.48 + * Used for file formats which embed their textures into the model file.
    1.49 + * Supported are both normal textures, which are stored as uncompressed
    1.50 + * pixels, and "compressed" textures, which are stored in a file format
    1.51 + * such as PNG or TGA.
    1.52 + */
    1.53 +
    1.54 +#ifndef AI_TEXTURE_H_INC
    1.55 +#define AI_TEXTURE_H_INC
    1.56 +
    1.57 +#include "types.h"
    1.58 +
    1.59 +#ifdef __cplusplus
    1.60 +extern "C" {
    1.61 +#endif
    1.62 +
    1.63 +
    1.64 +// --------------------------------------------------------------------------------
    1.65 +/** @def AI_MAKE_EMBEDDED_TEXNAME
    1.66 + *  Used to build the reserved path name used by the material system to 
    1.67 + *  reference textures that are embedded into their corresponding
    1.68 + *  model files. The parameter specifies the index of the texture
    1.69 + *  (zero-based, in the aiScene::mTextures array)
    1.70 + */
    1.71 +#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
    1.72 +#	define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
    1.73 +#endif
    1.74 +
    1.75 +
    1.76 +#include "./Compiler/pushpack1.h"
    1.77 +
    1.78 +// --------------------------------------------------------------------------------
    1.79 +/** @brief Helper structure to represent a texel in a ARGB8888 format
    1.80 +* 
    1.81 +*  Used by aiTexture.
    1.82 +*/
    1.83 +struct aiTexel
    1.84 +{
    1.85 +	unsigned char b,g,r,a;
    1.86 +
    1.87 +#ifdef __cplusplus
    1.88 +	//! Comparison operator
    1.89 +	bool operator== (const aiTexel& other) const
    1.90 +	{
    1.91 +		return b == other.b && r == other.r &&
    1.92 +			   g == other.g && a == other.a;
    1.93 +	}
    1.94 +
    1.95 +	//! Inverse comparison operator
    1.96 +	bool operator!= (const aiTexel& other) const
    1.97 +	{
    1.98 +		return b != other.b || r != other.r ||
    1.99 +			   g != other.g || a != other.a;
   1.100 +	}
   1.101 +
   1.102 +	//! Conversion to a floating-point 4d color
   1.103 +	operator aiColor4D() const
   1.104 +	{
   1.105 +		return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
   1.106 +	}
   1.107 +#endif // __cplusplus
   1.108 +
   1.109 +} PACK_STRUCT;
   1.110 +
   1.111 +#include "./Compiler/poppack1.h"
   1.112 +
   1.113 +// --------------------------------------------------------------------------------
   1.114 +/** Helper structure to describe an embedded texture
   1.115 + * 
   1.116 + * Normally textures are contained in external files but some file formats embed
   1.117 + * them directly in the model file. There are two types of embedded textures: 
   1.118 + * 1. Uncompressed textures. The color data is given in an uncompressed format. 
   1.119 + * 2. Compressed textures stored in a file format like png or jpg. The raw file 
   1.120 + * bytes are given so the application must utilize an image decoder (e.g. DevIL) to
   1.121 + * get access to the actual color data.
   1.122 + */
   1.123 +struct aiTexture
   1.124 +{
   1.125 +	/** Width of the texture, in pixels
   1.126 +	 *
   1.127 +	 * If mHeight is zero the texture is compressed in a format
   1.128 +	 * like JPEG. In this case mWidth specifies the size of the
   1.129 +	 * memory area pcData is pointing to, in bytes.
   1.130 +	 */
   1.131 +	unsigned int mWidth;
   1.132 +
   1.133 +	/** Height of the texture, in pixels
   1.134 +	 *
   1.135 +	 * If this value is zero, pcData points to an compressed texture
   1.136 +	 * in any format (e.g. JPEG).
   1.137 +	 */
   1.138 +	unsigned int mHeight;
   1.139 +
   1.140 +	/** A hint from the loader to make it easier for applications
   1.141 +	 *  to determine the type of embedded compressed textures.
   1.142 +	 *
   1.143 +	 * If mHeight != 0 this member is undefined. Otherwise it
   1.144 +	 * is set set to '\\0\\0\\0\\0' if the loader has no additional
   1.145 +	 * information about the texture file format used OR the
   1.146 +	 * file extension of the format without a trailing dot. If there 
   1.147 +	 * are multiple file extensions for a format, the shortest 
   1.148 +	 * extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
   1.149 +	 * E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'.  All characters are lower-case.
   1.150 +	 * The fourth character will always be '\\0'.
   1.151 +	 */
   1.152 +	char achFormatHint[4];
   1.153 +
   1.154 +	/** Data of the texture.
   1.155 +	 *
   1.156 +	 * Points to an array of mWidth * mHeight aiTexel's.
   1.157 +	 * The format of the texture data is always ARGB8888 to
   1.158 +	 * make the implementation for user of the library as easy
   1.159 +	 * as possible. If mHeight = 0 this is a pointer to a memory
   1.160 +	 * buffer of size mWidth containing the compressed texture
   1.161 +	 * data. Good luck, have fun!
   1.162 +	 */
   1.163 +	C_STRUCT aiTexel* pcData;
   1.164 +
   1.165 +#ifdef __cplusplus
   1.166 +
   1.167 +	//! For compressed textures (mHeight == 0): compare the
   1.168 +	//! format hint against a given string.
   1.169 +	//! @param s Input string. 3 characters are maximally processed.
   1.170 +	//!        Example values: "jpg", "png"
   1.171 +	//! @return true if the given string matches the format hint
   1.172 +	bool CheckFormat(const char* s) const
   1.173 +	{
   1.174 +		return (0 == ::strncmp(achFormatHint,s,3));
   1.175 +	}
   1.176 +
   1.177 +	// Construction
   1.178 +	aiTexture ()
   1.179 +		: mWidth  (0)
   1.180 +		, mHeight (0)
   1.181 +		, pcData  (NULL)
   1.182 +	{
   1.183 +		achFormatHint[0] = achFormatHint[1] = 0;
   1.184 +		achFormatHint[2] = achFormatHint[3] = 0;
   1.185 +	}
   1.186 +
   1.187 +	// Destruction
   1.188 +	~aiTexture ()
   1.189 +	{
   1.190 +		delete[] pcData;
   1.191 +	}
   1.192 +#endif
   1.193 +};
   1.194 +
   1.195 +
   1.196 +#ifdef __cplusplus
   1.197 +}
   1.198 +#endif
   1.199 +
   1.200 +#endif // AI_TEXTURE_H_INC