vrshoot
diff libs/assimp/assimp/quaternion.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/assimp/quaternion.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,124 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file quaternion.h 1.45 + * @brief Quaternion structure, including operators when compiling in C++ 1.46 + */ 1.47 +#ifndef AI_QUATERNION_H_INC 1.48 +#define AI_QUATERNION_H_INC 1.49 + 1.50 +#ifdef __cplusplus 1.51 + 1.52 +template <typename TReal> class aiVector3t; 1.53 +template <typename TReal> class aiMatrix3x3t; 1.54 + 1.55 +// --------------------------------------------------------------------------- 1.56 +/** Represents a quaternion in a 4D vector. */ 1.57 +template <typename TReal> 1.58 +class aiQuaterniont 1.59 +{ 1.60 +public: 1.61 + aiQuaterniont() : w(), x(), y(), z() {} 1.62 + aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz) 1.63 + : w(pw), x(px), y(py), z(pz) {} 1.64 + 1.65 + /** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */ 1.66 + aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix); 1.67 + 1.68 + /** Construct from euler angles */ 1.69 + aiQuaterniont( TReal rotx, TReal roty, TReal rotz); 1.70 + 1.71 + /** Construct from an axis-angle pair */ 1.72 + aiQuaterniont( aiVector3t<TReal> axis, TReal angle); 1.73 + 1.74 + /** Construct from a normalized quaternion stored in a vec3 */ 1.75 + aiQuaterniont( aiVector3t<TReal> normalized); 1.76 + 1.77 + /** Returns a matrix representation of the quaternion */ 1.78 + aiMatrix3x3t<TReal> GetMatrix() const; 1.79 + 1.80 +public: 1.81 + 1.82 + bool operator== (const aiQuaterniont& o) const; 1.83 + bool operator!= (const aiQuaterniont& o) const; 1.84 + 1.85 +public: 1.86 + 1.87 + /** Normalize the quaternion */ 1.88 + aiQuaterniont& Normalize(); 1.89 + 1.90 + /** Compute quaternion conjugate */ 1.91 + aiQuaterniont& Conjugate (); 1.92 + 1.93 + /** Rotate a point by this quaternion */ 1.94 + aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in); 1.95 + 1.96 + /** Multiply two quaternions */ 1.97 + aiQuaterniont operator* (const aiQuaterniont& two) const; 1.98 + 1.99 +public: 1.100 + 1.101 + /** Performs a spherical interpolation between two quaternions and writes the result into the third. 1.102 + * @param pOut Target object to received the interpolated rotation. 1.103 + * @param pStart Start rotation of the interpolation at factor == 0. 1.104 + * @param pEnd End rotation, factor == 1. 1.105 + * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results. 1.106 + */ 1.107 + static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, 1.108 + const aiQuaterniont& pEnd, TReal pFactor); 1.109 + 1.110 +public: 1.111 + 1.112 + //! w,x,y,z components of the quaternion 1.113 + TReal w, x, y, z; 1.114 +} ; 1.115 + 1.116 +typedef aiQuaterniont<float> aiQuaternion; 1.117 + 1.118 +#else 1.119 + 1.120 +struct aiQuaternion { 1.121 + float w, x, y, z; 1.122 +}; 1.123 + 1.124 +#endif 1.125 + 1.126 + 1.127 +#endif // AI_QUATERNION_H_INC