vrshoot

diff libs/assimp/XGLLoader.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/XGLLoader.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,199 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file XGLLoader.h
    1.45 + *  @brief Declaration of the .xgl/.zgl
    1.46 + */
    1.47 +#ifndef AI_XGLLOADER_H_INCLUDED
    1.48 +#define AI_XGLLOADER_H_INCLUDED
    1.49 +
    1.50 +#include "BaseImporter.h"
    1.51 +#include "irrXMLWrapper.h"
    1.52 +#include "LogAux.h"
    1.53 +
    1.54 +namespace Assimp	{
    1.55 +
    1.56 +// ---------------------------------------------------------------------------
    1.57 +/** XGL/ZGL importer.
    1.58 + *
    1.59 + * Spec: http://vizstream.aveva.com/release/vsplatform/XGLSpec.htm
    1.60 + */
    1.61 +class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter>
    1.62 +{
    1.63 +public:
    1.64 +
    1.65 +	XGLImporter();
    1.66 +	~XGLImporter();
    1.67 +
    1.68 +
    1.69 +public:
    1.70 +
    1.71 +	// -------------------------------------------------------------------
    1.72 +	/** Returns whether the class can handle the format of the given file. 
    1.73 +	 *  See BaseImporter::CanRead() for details.	*/
    1.74 +	bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
    1.75 +		bool checkSig) const;
    1.76 +
    1.77 +protected:
    1.78 +
    1.79 +	// -------------------------------------------------------------------
    1.80 +	/** Return importer meta information.
    1.81 +	 * See #BaseImporter::GetInfo for the details  */
    1.82 +	const aiImporterDesc* GetInfo () const;
    1.83 +
    1.84 +	// -------------------------------------------------------------------
    1.85 +	/** Imports the given file into the given scene structure. 
    1.86 +	 * See BaseImporter::InternReadFile() for details */
    1.87 +	void InternReadFile( const std::string& pFile, aiScene* pScene, 
    1.88 +		IOSystem* pIOHandler);
    1.89 +
    1.90 +private:
    1.91 +
    1.92 +	struct TempScope
    1.93 +	{
    1.94 +		TempScope()
    1.95 +			: light()
    1.96 +		{}
    1.97 +
    1.98 +		~TempScope()
    1.99 +		{
   1.100 +			BOOST_FOREACH(aiMesh* m, meshes_linear) {
   1.101 +				delete m;
   1.102 +			}
   1.103 +
   1.104 +			BOOST_FOREACH(aiMaterial* m, materials_linear) {
   1.105 +				delete m;
   1.106 +			}
   1.107 +
   1.108 +			delete light;
   1.109 +		}
   1.110 +
   1.111 +		void dismiss() {
   1.112 +			light = NULL;
   1.113 +			meshes_linear.clear();
   1.114 +			materials_linear.clear();
   1.115 +			meshes.clear();
   1.116 +			materials.clear();
   1.117 +		}
   1.118 +
   1.119 +		std::multimap<unsigned int, aiMesh*> meshes;
   1.120 +		std::map<unsigned int, aiMaterial*> materials;
   1.121 +
   1.122 +		std::vector<aiMesh*> meshes_linear;
   1.123 +		std::vector<aiMaterial*> materials_linear;
   1.124 +
   1.125 +		aiLight* light;
   1.126 +	};
   1.127 +
   1.128 +	struct TempMesh
   1.129 +	{
   1.130 +		std::map<unsigned int, aiVector3D> points;
   1.131 +		std::map<unsigned int, aiVector3D> normals;
   1.132 +		std::map<unsigned int, aiVector2D> uvs;
   1.133 +	};
   1.134 +
   1.135 +	struct TempMaterialMesh
   1.136 +	{
   1.137 +		TempMaterialMesh()
   1.138 +			: pflags()
   1.139 +			, matid()
   1.140 +		{}
   1.141 +
   1.142 +		std::vector<aiVector3D> positions, normals;
   1.143 +		std::vector<aiVector2D> uvs;
   1.144 +
   1.145 +		std::vector<unsigned int> vcounts;
   1.146 +		unsigned int pflags;
   1.147 +		unsigned int matid;
   1.148 +	};
   1.149 +
   1.150 +	struct TempFace
   1.151 +	{
   1.152 +		TempFace()
   1.153 +			: has_uv()
   1.154 +			, has_normal()
   1.155 +		{}
   1.156 +
   1.157 +		aiVector3D pos;
   1.158 +		aiVector3D normal;
   1.159 +		aiVector2D uv;
   1.160 +		bool has_uv;
   1.161 +		bool has_normal;
   1.162 +	};
   1.163 +
   1.164 +private:
   1.165 +
   1.166 +	void Cleanup();
   1.167 +
   1.168 +	std::string GetElementName();
   1.169 +	bool ReadElement();
   1.170 +	bool ReadElementUpToClosing(const char* closetag);
   1.171 +	bool SkipToText();
   1.172 +	unsigned int ReadIDAttr();
   1.173 +
   1.174 +	void ReadWorld(TempScope& scope);
   1.175 +	void ReadLighting(TempScope& scope);
   1.176 +	aiLight* ReadDirectionalLight();
   1.177 +	aiNode* ReadObject(TempScope& scope,bool skipFirst = false,const char* closetag = "object");
   1.178 +	bool ReadMesh(TempScope& scope);
   1.179 +	void ReadMaterial(TempScope& scope);
   1.180 +	aiVector2D ReadVec2();
   1.181 +	aiVector3D ReadVec3();
   1.182 +	aiColor3D ReadCol3();
   1.183 +	aiMatrix4x4 ReadTrafo();
   1.184 +	unsigned int ReadIndexFromText();
   1.185 +	float ReadFloat();
   1.186 +
   1.187 +	aiMesh* ToOutputMesh(const TempMaterialMesh& m);
   1.188 +	void ReadFaceVertex(const TempMesh& t, TempFace& out);
   1.189 +	unsigned int ResolveMaterialRef(TempScope& scope);
   1.190 +
   1.191 +private:
   1.192 +
   1.193 +
   1.194 +private:
   1.195 +
   1.196 +	irr::io::IrrXMLReader* reader;
   1.197 +	aiScene* scene;
   1.198 +};
   1.199 +
   1.200 +} // end of namespace Assimp
   1.201 +
   1.202 +#endif // AI_IRRMESHIMPORTER_H_INC