vrshoot
diff libs/assimp/XFileImporter.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/XFileImporter.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,150 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file XFileImporter.h 1.45 + * @brief Definition of the XFile importer class. 1.46 + */ 1.47 +#ifndef AI_XFILEIMPORTER_H_INC 1.48 +#define AI_XFILEIMPORTER_H_INC 1.49 + 1.50 +#include <map> 1.51 + 1.52 +#include "XFileHelper.h" 1.53 +#include "BaseImporter.h" 1.54 + 1.55 +#include "assimp/types.h" 1.56 + 1.57 +struct aiNode; 1.58 + 1.59 +namespace Assimp { 1.60 + 1.61 +namespace XFile { 1.62 +struct Scene; 1.63 +struct Node; 1.64 +} 1.65 + 1.66 +// --------------------------------------------------------------------------- 1.67 +/** The XFileImporter is a worker class capable of importing a scene from a 1.68 + * DirectX file .x 1.69 + */ 1.70 +class XFileImporter : public BaseImporter 1.71 +{ 1.72 +public: 1.73 + XFileImporter(); 1.74 + ~XFileImporter(); 1.75 + 1.76 + 1.77 +public: 1.78 + // ------------------------------------------------------------------- 1.79 + /** Returns whether the class can handle the format of the given file. 1.80 + * See BaseImporter::CanRead() for details. */ 1.81 + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 1.82 + bool CheckSig) const; 1.83 + 1.84 +protected: 1.85 + 1.86 + // ------------------------------------------------------------------- 1.87 + /** Return importer meta information. 1.88 + * See #BaseImporter::GetInfo for the details 1.89 + */ 1.90 + const aiImporterDesc* GetInfo () const; 1.91 + 1.92 + // ------------------------------------------------------------------- 1.93 + /** Imports the given file into the given scene structure. 1.94 + * See BaseImporter::InternReadFile() for details 1.95 + */ 1.96 + void InternReadFile( const std::string& pFile, aiScene* pScene, 1.97 + IOSystem* pIOHandler); 1.98 + 1.99 + // ------------------------------------------------------------------- 1.100 + /** Constructs the return data structure out of the imported data. 1.101 + * @param pScene The scene to construct the return data in. 1.102 + * @param pData The imported data in the internal temporary 1.103 + * representation. 1.104 + */ 1.105 + void CreateDataRepresentationFromImport( aiScene* pScene, XFile::Scene* pData); 1.106 + 1.107 + // ------------------------------------------------------------------- 1.108 + /** Recursively creates scene nodes from the imported hierarchy. 1.109 + * The meshes and materials of the nodes will be extracted on the way. 1.110 + * @param pScene The scene to construct the return data in. 1.111 + * @param pParent The parent node where to create new child nodes 1.112 + * @param pNode The temporary node to copy. 1.113 + * @return The created node 1.114 + */ 1.115 + aiNode* CreateNodes( aiScene* pScene, aiNode* pParent, 1.116 + const XFile::Node* pNode); 1.117 + 1.118 + // ------------------------------------------------------------------- 1.119 + /** Converts all meshes in the given mesh array. Each mesh is split 1.120 + * up per material, the indices of the generated meshes are stored in 1.121 + * the node structure. 1.122 + * @param pScene The scene to construct the return data in. 1.123 + * @param pNode The target node structure that references the 1.124 + * constructed meshes. 1.125 + * @param pMeshes The array of meshes to convert 1.126 + */ 1.127 + void CreateMeshes( aiScene* pScene, aiNode* pNode, 1.128 + const std::vector<XFile::Mesh*>& pMeshes); 1.129 + 1.130 + // ------------------------------------------------------------------- 1.131 + /** Converts the animations from the given imported data and creates 1.132 + * them in the scene. 1.133 + * @param pScene The scene to hold to converted animations 1.134 + * @param pData The data to read the animations from 1.135 + */ 1.136 + void CreateAnimations( aiScene* pScene, const XFile::Scene* pData); 1.137 + 1.138 + // ------------------------------------------------------------------- 1.139 + /** Converts all materials in the given array and stores them in the 1.140 + * scene's material list. 1.141 + * @param pScene The scene to hold the converted materials. 1.142 + * @param pMaterials The material array to convert. 1.143 + */ 1.144 + void ConvertMaterials( aiScene* pScene, std::vector<XFile::Material>& pMaterials); 1.145 + 1.146 +protected: 1.147 + /** Buffer to hold the loaded file */ 1.148 + std::vector<char> mBuffer; 1.149 +}; 1.150 + 1.151 +} // end of namespace Assimp 1.152 + 1.153 +#endif // AI_BASEIMPORTER_H_INC