vrshoot

diff libs/assimp/ValidateDataStructure.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/ValidateDataStructure.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,183 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file Defines a (dummy) post processing step to validate the loader's
    1.45 + * output data structure (for debugging)
    1.46 + */
    1.47 +#ifndef AI_VALIDATEPROCESS_H_INC
    1.48 +#define AI_VALIDATEPROCESS_H_INC
    1.49 +
    1.50 +#include "assimp/types.h"
    1.51 +#include "BaseProcess.h"
    1.52 +
    1.53 +struct aiBone;
    1.54 +struct aiMesh;
    1.55 +struct aiAnimation;
    1.56 +struct aiNodeAnim;
    1.57 +struct aiTexture;
    1.58 +struct aiMaterial;
    1.59 +struct aiNode;
    1.60 +struct aiString;
    1.61 +
    1.62 +namespace Assimp	{
    1.63 +
    1.64 +// --------------------------------------------------------------------------------------
    1.65 +/** Validates the whole ASSIMP scene data structure for correctness.
    1.66 + *  ImportErrorException is thrown of the scene is corrupt.*/
    1.67 +// --------------------------------------------------------------------------------------
    1.68 +class ValidateDSProcess : public BaseProcess
    1.69 +{
    1.70 +public:
    1.71 +
    1.72 +	ValidateDSProcess();
    1.73 +	~ValidateDSProcess();
    1.74 +
    1.75 +public:
    1.76 +	// -------------------------------------------------------------------
    1.77 +	bool IsActive( unsigned int pFlags) const;
    1.78 +
    1.79 +	// -------------------------------------------------------------------
    1.80 +	void Execute( aiScene* pScene);
    1.81 +
    1.82 +protected:
    1.83 +
    1.84 +	// -------------------------------------------------------------------
    1.85 +	/** Report a validation error. This will throw an exception,
    1.86 +	 *  control won't return.
    1.87 +	 * @param msg Format string for sprintf().*/
    1.88 +	AI_WONT_RETURN void ReportError(const char* msg,...);
    1.89 +
    1.90 +
    1.91 +	// -------------------------------------------------------------------
    1.92 +	/** Report a validation warning. This won't throw an exception,
    1.93 +	 *  control will return to the callera.
    1.94 +	 * @param msg Format string for sprintf().*/
    1.95 +	void ReportWarning(const char* msg,...);
    1.96 +
    1.97 +
    1.98 +	// -------------------------------------------------------------------
    1.99 +	/** Validates a mesh
   1.100 +	 * @param pMesh Input mesh*/
   1.101 +	void Validate( const aiMesh* pMesh);
   1.102 +
   1.103 +	// -------------------------------------------------------------------
   1.104 +	/** Validates a bone
   1.105 +	 * @param pMesh Input mesh
   1.106 +	 * @param pBone Input bone*/
   1.107 +	void Validate( const aiMesh* pMesh,const aiBone* pBone,float* afSum);
   1.108 +
   1.109 +	// -------------------------------------------------------------------
   1.110 +	/** Validates an animation
   1.111 +	 * @param pAnimation Input animation*/
   1.112 +	void Validate( const aiAnimation* pAnimation);
   1.113 +
   1.114 +	// -------------------------------------------------------------------
   1.115 +	/** Validates a material
   1.116 +	 * @param pMaterial Input material*/
   1.117 +	void Validate( const aiMaterial* pMaterial);
   1.118 +
   1.119 +	// -------------------------------------------------------------------
   1.120 +	/** Search the material data structure for invalid or corrupt
   1.121 +	 *  texture keys.
   1.122 +	 * @param pMaterial Input material
   1.123 +	 * @param type Type of the texture*/
   1.124 +	void SearchForInvalidTextures(const aiMaterial* pMaterial,
   1.125 +		aiTextureType type);
   1.126 +
   1.127 +	// -------------------------------------------------------------------
   1.128 +	/** Validates a texture
   1.129 +	 * @param pTexture Input texture*/
   1.130 +	void Validate( const aiTexture* pTexture);
   1.131 +	
   1.132 +	// -------------------------------------------------------------------
   1.133 +	/** Validates a light source
   1.134 +	 * @param pLight Input light
   1.135 +	 */
   1.136 +	void Validate( const aiLight* pLight);
   1.137 +	
   1.138 +	// -------------------------------------------------------------------
   1.139 +	/** Validates a camera
   1.140 +	 * @param pCamera Input camera*/
   1.141 +	void Validate( const aiCamera* pCamera);
   1.142 +
   1.143 +	// -------------------------------------------------------------------
   1.144 +	/** Validates a bone animation channel
   1.145 +	 * @param pAnimation Animation channel.
   1.146 +	 * @param pBoneAnim Input bone animation */
   1.147 +	void Validate( const aiAnimation* pAnimation,
   1.148 +		const aiNodeAnim* pBoneAnim);
   1.149 +
   1.150 +	// -------------------------------------------------------------------
   1.151 +	/** Validates a node and all of its subnodes
   1.152 +	 * @param Node Input node*/
   1.153 +	void Validate( const aiNode* pNode);
   1.154 +
   1.155 +	// -------------------------------------------------------------------
   1.156 +	/** Validates a string
   1.157 +	 * @param pString Input string*/
   1.158 +	void Validate( const aiString* pString);
   1.159 +
   1.160 +private:
   1.161 +
   1.162 +	// template to validate one of the aiScene::mXXX arrays
   1.163 +	template <typename T>
   1.164 +	inline void DoValidation(T** array, unsigned int size, 
   1.165 +		const char* firstName, const char* secondName);
   1.166 +
   1.167 +	// extended version: checks whethr T::mName occurs twice
   1.168 +	template <typename T>
   1.169 +	inline void DoValidationEx(T** array, unsigned int size, 
   1.170 +		const char* firstName, const char* secondName);
   1.171 +		
   1.172 +	// extension to the first template which does also search
   1.173 +	// the nodegraph for an item with the same name
   1.174 +	template <typename T>
   1.175 +	inline void DoValidationWithNameCheck(T** array, unsigned int size, 
   1.176 +		const char* firstName, const char* secondName);
   1.177 +
   1.178 +	aiScene* mScene;
   1.179 +};
   1.180 +
   1.181 +
   1.182 +
   1.183 +
   1.184 +} // end of namespace Assimp
   1.185 +
   1.186 +#endif // AI_VALIDATEPROCESS_H_INC