vrshoot
diff libs/assimp/TriangulateProcess.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/TriangulateProcess.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,93 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file Defines a post processing step to triangulate all faces 1.45 + with more than three vertices. 1.46 + */ 1.47 +#ifndef AI_TRIANGULATEPROCESS_H_INC 1.48 +#define AI_TRIANGULATEPROCESS_H_INC 1.49 + 1.50 +#include "BaseProcess.h" 1.51 + 1.52 +struct aiMesh; 1.53 + 1.54 +class TriangulateProcessTest; 1.55 +namespace Assimp 1.56 +{ 1.57 + 1.58 +// --------------------------------------------------------------------------- 1.59 +/** The TriangulateProcess splits up all faces with more than three indices 1.60 + * into triangles. You usually want this to happen because the graphics cards 1.61 + * need their data as triangles. 1.62 + */ 1.63 +class TriangulateProcess : public BaseProcess 1.64 +{ 1.65 +public: 1.66 + 1.67 + TriangulateProcess(); 1.68 + ~TriangulateProcess(); 1.69 + 1.70 +public: 1.71 + // ------------------------------------------------------------------- 1.72 + /** Returns whether the processing step is present in the given flag field. 1.73 + * @param pFlags The processing flags the importer was called with. A bitwise 1.74 + * combination of #aiPostProcessSteps. 1.75 + * @return true if the process is present in this flag fields, false if not. 1.76 + */ 1.77 + bool IsActive( unsigned int pFlags) const; 1.78 + 1.79 + // ------------------------------------------------------------------- 1.80 + /** Executes the post processing step on the given imported data. 1.81 + * At the moment a process is not supposed to fail. 1.82 + * @param pScene The imported data to work at. 1.83 + */ 1.84 + void Execute( aiScene* pScene); 1.85 + 1.86 +public: 1.87 + // ------------------------------------------------------------------- 1.88 + /** Triangulates the given mesh. 1.89 + * @param pMesh The mesh to triangulate. 1.90 + */ 1.91 + bool TriangulateMesh( aiMesh* pMesh); 1.92 +}; 1.93 + 1.94 +} // end of namespace Assimp 1.95 + 1.96 +#endif // AI_TRIANGULATEPROCESS_H_INC